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January 21, 2020
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Category: Indie


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Posted by Simon Carless on 01/17/20 03:55:00 pm in Indie
The latest highlights include a look at 2020's most anticipated PC games, 1983's 'breakout' game (fine, it's a book excerpt from a 1983 tome about Breakout!), plus looks at Android: Netrunner, the best game animation of last year, & lots more besides.

Posted by Ruben Torres Bonet on 01/17/20 10:39:00 am in Indie
More content would be a great fit for my game, I thought. But I paid the price for my ignorance in proper Unity Memory Management.

Posted by Winifred Phillips on 01/15/20 09:47:00 am in Indie
Game composer Winifred Phillips presents a yearly collection of resources for game composers and game audio pros, including links to game audio communities, conferences, academia, software resources, and info on concert tours (including video previews).

Posted by Ruben Torres Bonet on 01/14/20 11:27:00 am in Indie
Can you guess why keeping Draw Calls at bay is today more relevant than ever? Don't let them screw your game. Find out how to use modern batching in Unity 2020+

Posted by Simon Carless on 01/11/20 07:14:00 pm in Indie
The latest highlights include a great piece on a unique Ubisoft 'fixer', the unlikely story behind Disco Elysium's success, the underappreciated Switch games of last year, and a whooole bunch more great articles besides.

Posted by Thomas Grove on 01/08/20 10:43:00 am in Indie
An interview with Christian Calderon (Gamejam.co, Ketchapp, Two Dots) - living in Asia, his game industry journey, and some of the nitty-gritty of developing and monetizing mobile games.