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December 2, 2020
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Category: Indie


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Posted by Ryan Sumo on 11/30/20 01:00:00 pm in Indie
Good communication is important in all game development studios, even the smallest ones. Here I explain some of the issues I've had in our team and how we (sort of) solved them.

Posted by Piotr Bomak on 11/30/20 12:55:00 pm in Indie
Implementing raytraced shadows in a game with an isometric point of view required us to find solutions to a lot of very specific problems. This article describes the process we went through and what we gained from implementing raytracing.

Posted by Simon Carless on 11/29/20 11:09:00 pm in Indie
When you’re understanding the potential success of your game before release - what’s the one Steam stat that more people should be paying attention to, but aren’t?

Posted by Simon Carless on 11/25/20 11:50:00 am in Indie
What happens when you organize a themed sale on Steam, and what are the ramifications for increased profile of your games as a result? Real-world data within...

Posted by Simon Carless on 11/22/20 11:00:00 pm in Indie
Apple has announced the App Store Small Business Program, a major and permanent change to the flat 30% platform cut for apps and games on iOS (and I presume the Mac) App Stores. What does it mean for Apple & other game platforms?

Posted by Josh Bycer on 11/20/20 10:38:00 am in Indie
Game design and videogame criticism is still not as important as one would think, but today's post looks at the role of looking critically at a game and why developers should embrace it.