The latest Video Game Deep Cuts rounds up the notable games released this week, plus delves into the history of Id Software, the return of Tony Hawk's Pro Skater & more.
Turns out there are VERY GOOD wishlists on Steam, and VERY BAD wishlists, in terms of conversion. How do you know which ones you have? We're going to try to find out...
Many people think that it's great that so many games are available to purchase these days, but as someone with an infinite backlog to get to, it's time to talk about an evergrowing problem facing developers.
In this second part, I will cover a key need that an open world map must meet: Players’ progression.
In this post, I'll show you how to know if your game performance is suffering from too many Unity Draw Calls and what to do about it.
There is no silver bullet in having people find your game. If you’re relying on one thing to change your fortunes radically - you’re using the wrong strategy to develop & market your game.
Despite a seasonal quarter-over-quarter decline in 1Q20 for Niantic's Pokémon GO, the game has been largely untouched by the COVID-19-induced lockdown. Measures taken to enable at-home play will likely offset any decrease in engagement through 2Q20.
As we're committing to monthly development updates on our newly launched Patreon, we start with a generous and deep look back at the past several months of life at Spilt Milk Studios - from pitching at PAX East to secret projects.
Deep dive into STL containers' performance for a small number of elements.
The latest roundup of interesting games, articles & videos from the last week includes new titles like Snowrunner & old beefs like the Donkey Kong high score lawsuit.