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Posted by Jeremy Alessi on 01/10/20 10:23:00 am in
In episode 19, Jeremy unveils plans to host a Global Game Jam site in downtown Norfolk, announces the first two anchor partners for PixelFest 2020, and then dives into some game developer philosophy with Life is a Vector!

Posted by Thomas Grove on 01/08/20 10:43:00 am in Business/Marketing, Design, Indie, Smartphone/Tablet
An interview with Christian Calderon (Gamejam.co, Ketchapp, Two Dots) - living in Asia, his game industry journey, and some of the nitty-gritty of developing and monetizing mobile games.

Posted by David D'Angelo on 01/08/20 10:18:00 am in Design
A deep dive into King Knight's health mechanics in Shovel Knight: King of Cards.

Posted by Simon Carless on 01/07/20 06:51:00 pm in Business/Marketing, Design, Console/PC
Based on Danny Weinbaum's Steam tag research, what I wanted to do was comment on the tags by revenue that stood out to me - and actually might be something you’d want to target when making games.

Posted by Ben Weber on 01/06/20 10:37:00 am in Programming, Smartphone/Tablet
Recommendations for building data products based on a decade of game analytics.

The latest highlights include two standout articles about id Software's classic Doom, as well as some picks for the top upcoming games of 2020, some final 'best of 2019' charts, some great retro game articles, & lots more besides.

In episode 18, Jeremy makes a New Year's Resolution to interview more people on the PixelCast. First up is the amazing Kishi Bashi, a musician and filmmaker who collaborated with Jeremy on a mobile game back in 2014.

Posted by Bob Whitaker on 01/02/20 11:30:00 am in Console/PC, Serious
Historians Bob Whitaker and Anne Proctor consider Assassin's Creed II. Topics include Renaissance Florence, the Medici family, Leonardo da Vinci, popular historical fiction, and the Teenage Mutant Ninja Turtles.

What happens when memory allocations go out of hands, are out of your control and you have to ship a game?

Posted by Simon Carless on 12/28/19 11:58:00 am in
The latest highlights include a piece on knowing your game's 'anchor' (as opposed to hook), the best video game glitches of the year, and a piece on the man who made the original Wolfenstein, as well as plenty more year/decade round-ups, of course.