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July 12, 2020
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Mobile games grossed almost $70 billion in 2019. But why aren't lots of small and medium indies without experience jumping into the space? Here's some good reasons.

Notes on the latest games and interesting links of the week, from Iron Man VR to Townscaper and beyond.

The newest roundup on game discovery includes news on Xbox Summer Games Fest, PlayStation Indies, Apple Arcade/iOS news, and lots more.

Posted by Bryant Francis on 07/02/20 03:37:00 pm in Business/Marketing, Design
Backlash from some of the developers behind The Last of Us Part II doesn't support the hard work from the rest of the team.

Today, I will show you around the neat memory map visualization mode that this experimental package brings to your table: How is your memory layout structured? What memory regions does Unity have? How fragmented is your memory?

Posted by Josh Bycer on 06/30/20 11:03:00 am in Design, Console/PC, Indie, Smartphone/Tablet
Free to Play and mobile games make use of a lot of unfortunately shady practices to get people to pay and play, and I want to talk about some of the less overt examples in today's post.

Posted by Niklas Gray on 06/30/20 10:49:00 am in Programming
Describes the implementation of the prototype system in The Machinery.

Posted by Simon Carless on 06/30/20 10:29:00 am in Business/Marketing, Design, Production, Console/PC, Indie
The Nintendo Switch is still probably still the hottest console platform for small and medium-sized indies looking to launch on multiple platforms - but what are people getting wrong about it?

Posted by Louise Shorthouse on 06/29/20 11:14:00 am in Business/Marketing, Social/Online
Microsoft is sunsetting its streaming platform Mixer and transitioning its streamers and audience to Facebook Gaming as part of a new partnership. Mixer was primarily a springboard for xCloud, and this focus contributed to its dismantling.

Death Come True, Hylics 2, and the SpongeBob game remake are just a few of the things featured in this week's new Video Game Deep Cuts link round-up.