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June 20, 2019
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Posted by Seth Coster on 06/14/19 10:33:00 am in Design, Console/PC, Indie, Social/Online
Games with user-generated content often suffer from the "Play Problem": players that create content can't get their creations seen by other players. Levelhead solves the Play Problem in an elegant way that puts control of visibility in players' hands.

Posted by Junxue Li on 06/14/19 10:21:00 am in Design, Production, Art, Social/Online, Smartphone/Tablet
In the last decade, our team/as art contractor creates background art for various story games. In this series of posts, I will introduce the key features of different types of story games. And as an art producer, I would go deep into the art production a

Posted by Herman Tulleken on 06/12/19 09:42:00 pm in Business/Marketing, Design, Serious
Highlights from the history of advergames.

Posted by Tobias Karlsson on 06/12/19 10:34:00 am in Design
This is the third and final part in a three-part series describing a method for viewing, analyzing, and comparing depth and accessibility of games. This part provides more example on how to apply the method through a case study.

Posted by Tobias Karlsson on 06/12/19 10:33:00 am in Design
This is the second part in a three-part series describing a method for viewing, analyzing, and comparing depth and accessibility of games. This part delves into more details.

Posted by Tobias Karlsson on 06/12/19 10:31:00 am in Design
This is the first part in a three-part series describing a method for viewing, analyzing, and comparing depth and accessibility of games. The first part is an overview of the method.

Posted by Tommy Thompson on 06/12/19 10:24:00 am in Design, Programming, Console/PC
Skeletons and sharks, two distinct AI systems in Sea of Thieves with their own interesting design secrets.

Posted by Sande Chen on 06/12/19 10:23:00 am in Design, Serious
In this article, game designer Sande Chen looks at why social impact game designers should consider emotion-based appeals rather than statistics-filled logic.

Posted by Niklas Gray on 06/11/19 11:18:00 am in Programming
Discusses strategies for synchronizing a data-oriented ECS with an external system that keeps state.

This week's roundup includes a look at some great community events - from the fighting game scene's Combo Breaker to Japanese indie dev scene's BitSummit, as well as a peek at the first ever E3 Expo, kids apps, D&D in 2019, & lots more.