For game industry people who wish to work and live in China， I contribute this article with some general information about the industry and life in China.
And we’re back, as the world gets a little bit odder every day, with some notable game discoverability updates for the month of March, particularly looking at the Steam and Epic stores.
The latest 'best article/video' highlights include plenty of Animal Crossing neatness, plus DOOM Eternal, Roundgard, death loops, Tony Hawk & conspiracy theories, social distancing & lots more.
For this post, I share my thoughts on analyzing videogames and the key areas to look at when examining game design.
An introduction to 'Interactive Empathy and Embodiment' framework, and sensory-design for game design, virtual reality (VR), augmented reality (AR) and cross reality (XR), as presented in my Google Tech Talk.
After seven years on app stores, Ndemic Creations' Plague Inc. is now seeing peak downloads and net revenue. Games content which targets real-world events can boost engagement in live-service titles.
Do you know when exactly Unity releases the memory your game assets take? Most game developers wrongly assume "when you stop using them" (whatever using means). This assumption might unpredictably have negative consequences... so let's find out.
The week's highlights include intelligent impressions on Ori and the Will of the Wisps, Call Of Duty Warzone, and Nioh 2, as well as great writing on pixel pets, bullet painting in GTA V, Kabaddi, dev crunch, and lots more.
The Unity Profiler will give you misleading performance results for a very specific reason. Let’s see how to be more accurate using the new Unity Profile Analyzer.
Using Google Stadia and Nvidia Geforce Now as building points, Neil Schneider highlights opportunities for getting more game developers on board with the client-cloud industry. Supplemented with a new ecosystem report accessible by all.