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November 30, 2020
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Posted by George Jijiashvili on 11/19/20 10:34:00 am in Business/Marketing, Smartphone/Tablet
Today Nvidia launched its GeForce Now cloud gaming service on iOS in beta. Due to App Store’s restrictions on cloud gaming services, it will be delivered as a web app though the Safari browser.

Posted by Robert Zubek on 11/19/20 10:26:00 am in Design
How do games communicate meaning to players? An extended review of the book "How Pac-Man Eats" by Noah Wardrip-Fruin.

Posted by Simon Carless on 11/17/20 11:27:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
What's a fair percentage for no-advance publisher deals? Which games are easily prototypable to a level that publishers will fund them? This - and a number of other notable game discovery stories within...

Posted by Joost van Dongen on 11/17/20 03:35:00 pm in Business/Marketing, Indie
It took us 2 years to make any money from Ronimo at all, 4 years to earn (almost) minimum wage and 6 years to receive a more decent monthly salary from our own company. During that period we were near bankruptcy twice. Here's why it took so long!

Part one of this two-part article series explores musical approaches to timed challenges in Call of Champions, Hades' Star and Sports Scramble. Includes video examples and in-depth discussion of strategies and contrasting techniques.

This data driven analysis looks at newly emerging player needs, fuelling the appetite for narrative & storytelling. We analyse common trends & patterns emerging in modern day storytelling of blockbuster casual games.

Posted by Ryan Sumo on 11/16/20 11:26:00 am in Design, Production, Indie
I share the process Squeaky Wheel used to figure out which mechanics to add to our Early Access game Academia : School Simulator

Posted by Simon Carless on 11/16/20 12:06:00 am in Business/Marketing, Design, Production, Console/PC, Indie
Data deep dive: game devs, if you have X,000 dollars at the end of Week 1 on Steam, how much do you have after Month 1, or Year 1? Survey results within...

Posted by Simon Carless on 11/13/20 10:03:00 am in Business/Marketing, Design, Production, Console/PC, Indie
Now that the PlayStation 5 is out in the wild, we all get a chance to check out the brand new PS5 Store for discoverability, navigability, and various other factors. What's it like?

Posted by Andrew Smith on 11/11/20 10:34:00 am in Design, Production, Indie
Strap in, because this is a perfectly-timed and completely open post mortem on the development and release, 2 weeks on, of our Tango Fiesta DLC. Black lives matter, f*** fascists. Goes without saying!