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December 14, 2019
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Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.

Posted by Sande Chen on 12/09/19 11:17:00 am in Design
In this article, game writer Sande Chen reports on NYU Game Center Professor Clara Fernandez-Vara's narrative design master class at the Writers Guild of America, East.

Posted by Bob Whitaker on 12/09/19 10:48:00 am in Console/PC, Serious
Historians Bob Whitaker and Chris Kempshall play and discuss the multiplayer WWI game Tannenberg. Topics include the Battle of Tannenberg, the Eastern Front in WWI, and the recent history of First World War games more generally.

This week's roundup includes excellent pieces on the PlayStation's 25th anniversary, multiple new 2019 'best of' game lists, and great articles on Katana Zero, Shovel Knight, Knights Of The Old Republic modders, Mario Maker 2, and lots more.

Posted by David D'Angelo on 12/06/19 10:17:00 am in Design
A deep dive on why and how we designed a new feature in Shovel Knight: King of Cards- secret exits in levels!

In episode 14, Jeremy dives into the Swap Fire Comic, specifically with regard to the PixelFest ad that will appear in it. He also talks about solving a Rubik's Cube, beating Street Fighter II without losing, and the essence of personal challenge.

Posted by Victoria Tran on 12/03/19 03:48:00 pm in
Unpacking some marketing strategies Kitfox Games has used for over 3 profitable games — and counting!

Posted by Nick Halme on 12/03/19 10:46:00 am in Design
This is meant to be the first article of a series dealing with design concepts imported from board and digital wargames, with subsequent articles detailing specific mechanics or games and comparing them to videogame genre approaches.

Sometimes a game or a situation does not need to be fair, as long as players perceive that it is fair. Coin Master gave a great example of this.

Posted by Tommy Thompson on 12/02/19 10:45:00 am in Design, Programming, Console/PC
The 220 unique AI personalities in Halo Wars 2.