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September 21, 2019
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How do you get noticed on the Nintendo Switch as a game dev? Here's an in-depth look at the Switch eShop and the general release trends for the increasingly crowded Switch game market.

Posted by Bob Whitaker on 09/17/19 10:33:00 am in Console/PC, Serious
In this live stream, historians Bob Whitaker and Kate Cook explore and discuss Assassin's Creed Discovery Tour Ancient Greece.

Posted by Richard Hill-Whittall on 09/16/19 11:34:00 am in Business/Marketing, Indie
I run a studio called Super Icon Ltd, which I formed back in 2012. This is its story from the beginning through to now, the end.

This week's highlights include some views on Apple Arcade, looks at the latest games, including the very gothic Blasphemous, the odd new Switch fitness title Ring Fit Adventure, and lots more besides.

NetEase has found success in Japan with a handful of carefully tailored, stand-out mobile titles, but Chinese competitor Tencent is instead focusing its efforts on emerging territories.

Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.

This roundup around game discoverability includes looks at Steam users and how they look at your game, mobile discoverability and Steam wishlists to sales.

Posted by Winifred Phillips on 09/09/19 10:13:00 am in Audio, Production, Console/PC, VR
The 3rd of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2019 talk, How Music Enhances Virtual Presence. Part 3: Game Music and Empathy. Included are practical examples and video demonstrations.

As the Dreamcast turns 20, we got comments from developers of games like Shenmue, Space Channel 5, Samba de Amigo, Sonic Adventure, and more, to celebrate the short life of this innovative console.

Posted by Simon Carless on 09/07/19 03:52:00 pm in
This week's highlights include why you might be underpricing your video game, a look at the debuts of Gears Of War 5 and Wilmot's Warehouse, how Steam users see your game, and lots and lots more goodness