A follow up to my piece about the new player's experience. We're now talking indie teams, and why no matter how niche or small the genre, everyone should always be thinking about new players for their games.
The latest link roundup incudes the notable games of the week, Mario steamrolling bootleg Nintendo cartridges, and a unique new FMV game based around delivery driving, among others!
Some notes on how people find your game on Nintendo Switch (& some humble suggestions to improve things further)
For our upcoming game Pendragon we've tied a dynamic narrative engine to a chess-like strategy game. Boards, moves, pieces... and combinatorial explosion. Here's how it works.
The cancellation of this year's Game Developers Conference was a strong indication of what is now transpiring. The continued isolating measures bring many things into sharp focus, including issues present in our global game development environment.
Whether a layoff has ever affected you directly or not, the reality could someday come knocking. In the first in a two part series tackling change, I'll share some insights culled from my experience with layoffs over the past years.
Five years since its release, there are still secrets to uncover in the AI of Alien: Isolation. So in this blog I revisit my most popular topic.
Ghost Recon Breakpoint made news relaunching the game with the new "ghost experience" and presents a lesson in the implementation of progression design, and why big changes aren't easy to do.
Why having a Switch demo may have hidden advantages, even more great trending information from SteamDB, and a host of other useful info for those looking to get their game seen.
In March, Nintendo‚Äôs Animal Crossing: Pocket Camp (ACPC) saw its best month for global downloads since its launch in 2017, at 2.7 million across Apple App Store and Google Play Store - growth of 458%.