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June 16, 2019
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Posted by Tommy Thompson on 06/12/19 10:24:00 am in Design, Programming, Console/PC
Skeletons and sharks, two distinct AI systems in Sea of Thieves with their own interesting design secrets.

Posted by Sande Chen on 06/12/19 10:23:00 am in Design, Serious
In this article, game designer Sande Chen looks at why social impact game designers should consider emotion-based appeals rather than statistics-filled logic.

Posted by Niklas Gray on 06/11/19 11:18:00 am in Programming
Discusses strategies for synchronizing a data-oriented ECS with an external system that keeps state.

This week's roundup includes a look at some great community events - from the fighting game scene's Combo Breaker to Japanese indie dev scene's BitSummit, as well as a peek at the first ever E3 Expo, kids apps, D&D in 2019, & lots more.

Posted by Sande Chen on 06/07/19 10:27:00 am in Design, Serious, Indie, Smartphone/Tablet
In this article, game writer Sande Chen opines about forced failure as story moments and how players are more likely to forgive forced failure when engaged in story-driven games.

Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Burak Tezateser on 06/04/19 10:39:00 am in Business/Marketing, Console/PC
This is a collection of guidelines for building a marketing plan of upcoming Steam Games. I am not an expert on this area but I gathered some resources to guide myself and others about the topic.

Posted by Pascal Luban on 06/04/19 10:36:00 am in Design
While the game industry is swamped by the battle royale tsunami and its exacerbated individualism, a game genre is slowly emerging: Cooperative games where players should not compete but must cooperate to win.

In this series of posts, I will introduce the key features of different types of story games. And as an art producer, I would go deep into the art production aspect.

Posted by Tommy Thompson on 06/04/19 10:23:00 am in Programming, Console/PC
In this first of a four-part series, I explore the numerous AI systems running under the hood of Rare's online pirate adventure game and the work required to maintain the experience for players across the Sea of Thieves.