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May 27, 2020
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Posted by Josh Bycer on 05/26/20 10:17:00 am in Business/Marketing, Design, Production, Console/PC, Indie, VR
A follow up to my piece about the new player's experience. We're now talking indie teams, and why no matter how niche or small the genre, everyone should always be thinking about new players for their games.

The latest link roundup incudes the notable games of the week, Mario steamrolling bootleg Nintendo cartridges, and a unique new FMV game based around delivery driving, among others!

Posted by Simon Carless on 05/22/20 07:20:00 pm in
Some notes on how people find your game on Nintendo Switch (& some humble suggestions to improve things further)

Posted by Jon Ingold on 05/22/20 01:15:00 pm in Design, Indie
For our upcoming game Pendragon we've tied a dynamic narrative engine to a chess-like strategy game. Boards, moves, pieces... and combinatorial explosion. Here's how it works.

The cancellation of this year's Game Developers Conference was a strong indication of what is now transpiring. The continued isolating measures bring many things into sharp focus, including issues present in our global game development environment.

Whether a layoff has ever affected you directly or not, the reality could someday come knocking. In the first in a two part series tackling change, I'll share some insights culled from my experience with layoffs over the past years.