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January 23, 2020
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Posted by Sande Chen on 01/23/20 11:40:00 am in Design
In this article, game designer Sande Chen explains the importance of learning mathematics in the field of game design.

Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.

Here's how to choose the compression settings for your Addressable Groups and Asset Bundles to reduce wasted performance and storage cost

In episode 21, Jeremy comes to you from the January PixelFest Devs meetup at Circuit Social in downtown Norfolk and chats with Andrew Scott Hollis about his physical/board game Jeweler's Dozen, a killer LARP in Philadelphia...

Posted by Chris Zukowski on 01/22/20 10:52:00 am in Business/Marketing, Design, Production
Writing a great talk is really hard. You have to make it informative, and convincing, and yet still fun. Plus, you have to keep a lid on your anxiety. Here are some tips I used to give the highest-rated summit talk at GDC 2019.

Posted by Niklas Gray on 01/21/20 12:26:00 pm in Programming
My plans for how to do time tracking in 2020