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Posted by Josh Bycer on 06/24/22 12:36:00 pm in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
The late-game of any live service title is the make it or break it point for the continued success and development, and I wanted to talk about the options designers have in terms of continued content support.

Posted by Keith Burgun on 06/20/22 11:45:00 am in Design, Indie
I've had a pretty specific vision for a kind of 1P digital strategy game since about 2010. I've realized now that this was probably a mistake.

This article explores how instrumental performances, rhythmic density, and frequency range provide components for use within a modular music system for the music of Lineage M: The Elmor (composed by video game composer Winifred Phillips).

Posted by Kevin Hassall on 06/10/22 01:32:00 pm in Design, Indie
We often design "historical" games as games first, and historical second. But would game designs be more engaging for players if we start with the specifics of history?

Posted by George Jijiashvili on 06/10/22 12:32:00 pm in Business/Marketing, Console/PC
Ahead of its ‘Xbox & Bethesda Games Showcase’ this Sunday, Microsoft made bunch of announcements, including bringing the Xbox app to Samsung TVs. Omdia's games analyst George Jijiashvili examines the key updates.

Posted by Robert Green on 06/02/22 11:27:00 am in Design, Serious
There's more to be lost than a few crypto-bro's money when a play-to-earn game passes its peak.