In 2020, you might have missed a little news about the end of the entire Game Boy and DS line from Nintendo, and for today's post, I want to talk about why this is a bigger deal than most people realized, and a blow to handheld games and preservation.
Exploring the design and tech behind directing Wayward Strand's character animations in Unity - including how we've set up our animator controllers to allow for continuous, complex character animation.
Who are the 'creators who aren’t full-time game devs' making popular games and mods for game creation platforms? We explore game discovery by talking to them.
Fore every GDC I like to recap the conference not by the best talks but by the best slides so that you can get back to making your games and not watching talks.
Iron Galaxy Studios' Technical Director Joseph Simons talks about programming at the studio, helping others acquire new skills, makig employees the best asset.
Working out how your game is going to sell at launch - even if you’ve accumulated a lot of apparent interest and Steam wishlists - can feel like communing with the great beyond. We get into it.