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Posted by Brandon Casteel on 02/25/21 01:11:00 pm in Design
I see sub-factions as a very useful tool to allow players to identify with a specific play style. They're a way to provide players an opportunity to personalize their play experience and to create expandable content for a game.

Posted by Simon Carless on 02/24/21 04:04:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
How do Steam followers (the folks who follow news on your Steam page) related to your pre-release Steam wishlists? We have full survey results here for your delectation.

Posted by Natalie Mikkelson on 02/24/21 10:20:00 am in Design, Serious, Indie
A short look at companion characters in non-linear games: How can we make them shine with limited spotlight? What are the key ingredients that make us feel so attached to these characters?

Diving into Unity's new 2D Animation package and finding a lot to love for the creation sprite-based 2D games.

Posted by Joost van Dongen on 02/23/21 11:29:00 am in Design, Indie
This post discusses how to do storytelling in a coop game where each player is at a different point in the story; without spoiling things for teammates and without adding waiting time for the other players.

Posted by Simon Carless on 02/22/21 05:00:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
Teardown is one of those titles that just continues to sell, even after leaving the overall Steam Top 10. So... how do you get to be one of those games? We explore the possibilities.