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July 16, 2019
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Posted by Winifred Phillips on 07/16/19 10:47:00 am in Audio, Design, Console/PC, VR
The 1st of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2019 talk, How Music Enhances Virtual Presence. Part 1: Virtual Presence & Flow Theory. Music composition strategies and practical examples are included.

Posted by Thomas Bidaux on 07/16/19 10:43:00 am in Business/Marketing
State of board games on Kickstarter in the first half of 2019

With an understanding of what makes players want to buy, you can enhance the experience and increase your IAP. But how do you find out what works? We used our in-game platform to test the impact of in-game product videos—and the results surprised us.

Posted by Scott Fine on 07/16/19 10:38:00 am in Design, Serious, Smartphone/Tablet
Welcome to part three of my look into Archero! This time we’ll focus on the monetization aspect of the game and how it doesn’t intrude on the fun.

As a follow-up to "Grasping the Client-to-Cloud Revolution", Neil Schneider discusses the innovations and market breakthroughs he sees in store for content creators and technology makers in this developing next era of computing.

Posted by Thomas Bidaux on 07/15/19 10:40:00 am in Business/Marketing, Console/PC, Indie, VR
What is the state of Kickstarter for video games in the first half of 2019?