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March 20, 2019
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Category: Design


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Posted by Stanislav Costiuc on 02/12/19 12:55:00 pm in Design
A question I hear pretty often is, "What is a meta-game?". There are two pretty similar but also quite distinct and different answers which we're going to talk about.

Posted by Kenneth Liu on 02/07/19 10:11:00 am in Design
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Tommy Thompson on 02/06/19 05:37:00 pm in Design
In this second and final entry on the AI of Horizon Zero Dawn, I explore the sensor systems used by individual machines, the animation tools and the two distinct navigation systems on land and in the air.

Posted by Simon Carless on 02/03/19 11:28:00 pm in Design
This week's highlights include impressions of the fetching Advance Wars-like Wargroove, the new Subnautica standalone follow-up, as well as a look at Fortnite's concert rendezvous with Marshmello, among a bumper crop of links.

Posted by Raph Koster on 01/31/19 05:45:00 pm in Design
Retaining players is critical to games-as-a-service, brand-building, customer loyalty, and reducing the heavy burden of user acquisition costs. Here is a set of strategies.

Posted by Kenneth Liu on 01/31/19 09:55:00 am in Design
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Tommy Thompson on 01/30/19 04:59:00 pm in Design
In this first of two blogs I explore the AI decision making framework that enables the machine-animals of Horizon Zero Dawn to behave independently and as part of a herd.

Posted by Pascal Luban on 01/29/19 12:34:00 pm in Design
Freemium? Premium? If you have a hard time choosing which one is best for your game, mixed monetization strategy could be the right one for you.

Posted by Simon Carless on 01/27/19 10:47:00 pm in Design
This week's highlights include creators building tiny houses in The Sims, impressions of BioWare's much anticipated Anthem, & a whole bunch of new games to check out - from the Resident Evil 2 reboot to FutureGrind through Metro Exodus.

Posted by Tommy Thompson on 01/24/19 05:44:00 pm in Design
Sometimes if you want to make your game work as intended, you need to cheat a little bit. In this video I examine one of the best 'cheating' AI systems in recent years: the companion AI of 2017's Ghost Recon Wildlands.