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Category: Design


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Posted by Simon Carless on 01/17/20 03:55:00 pm in Design
The latest highlights include a look at 2020's most anticipated PC games, 1983's 'breakout' game (fine, it's a book excerpt from a 1983 tome about Breakout!), plus looks at Android: Netrunner, the best game animation of last year, & lots more besides.

Posted by Kenneth Liu on 01/13/20 10:39:00 am in Design
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.

Posted by Simon Carless on 01/11/20 07:14:00 pm in Design
The latest highlights include a great piece on a unique Ubisoft 'fixer', the unlikely story behind Disco Elysium's success, the underappreciated Switch games of last year, and a whooole bunch more great articles besides.

Posted by Thomas Grove on 01/08/20 10:43:00 am in Design
An interview with Christian Calderon (Gamejam.co, Ketchapp, Two Dots) - living in Asia, his game industry journey, and some of the nitty-gritty of developing and monetizing mobile games.

Posted by David D'Angelo on 01/08/20 10:18:00 am in Design
A deep dive into King Knight's health mechanics in Shovel Knight: King of Cards.

Posted by Simon Carless on 01/07/20 06:51:00 pm in Design
Based on Danny Weinbaum's Steam tag research, what I wanted to do was comment on the tags by revenue that stood out to me - and actually might be something you’d want to target when making games.

Posted by Simon Carless on 01/04/20 08:53:00 pm in Design
The latest highlights include two standout articles about id Software's classic Doom, as well as some picks for the top upcoming games of 2020, some final 'best of 2019' charts, some great retro game articles, & lots more besides.

Posted by Jeremy Alessi on 01/02/20 01:57:00 pm in Design
In episode 18, Jeremy makes a New Year's Resolution to interview more people on the PixelCast. First up is the amazing Kishi Bashi, a musician and filmmaker who collaborated with Jeremy on a mobile game back in 2014.

Posted by Jeremy Alessi on 12/27/19 11:30:00 am in Design
In episode 17, Jeremy takes a trip down memory lane with the first ten gifts of Christmas past that seem to have guided him toward game development and helped him to keep "Growing through Love of Games!"

Posted by Kenneth Liu on 12/23/19 10:05:00 am in Design
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.