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June 23, 2018
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Category: Design


Expert RSS


Posted by Joel Green on 06/14/18 11:14:00 am in Design
VR is all about iteration and experimentation, occasionally leading to magical design discoveries. This article covers what went in to creating a first-of-its-kind VR inventory, an intuitive backpack that players can pull naturally over their shoulder.

Posted by Tatiana Vilela dos Santos on 06/11/18 11:41:00 am in Design
Tatiana Vilela dos Santos is an indie game designer and digital artist making games with special interfaces. She gave in March 2018 a 60 minutes talk at the GDC titled Game Design Beyond Screens and Joysticks. This article discusses details of this talk.

Posted by Simon Carless on 06/10/18 07:36:00 pm in Design
This week's highlights include a retrospective of the Diggin' In The Carts game music album, a unique video on the history of Bethesda, and many more besides.

Posted by Nathan Cheever on 06/01/18 03:20:00 pm in Design
Creating the city inspired by New Orleans had dozens of revisions with dozens of systems playing in the background. Here's some of its history with a few things that didn't make it.

Posted by Lars Doucet on 05/30/18 04:00:00 am in Design
Porting our game to the Vita required lots of optimizations that helped all of our platforms. Read about what we did!

Posted by Tatiana Vilela dos Santos on 05/29/18 12:23:00 pm in Design
Tatiana Vilela dos Santos is an indie game designer and digital artist making games with special interfaces. She gave in March 2018 a 60 minutes talk at the GDC titled Game Design Beyond Screens and Joysticks. This article discusses details of this talk.

Posted by Pascal Luban on 05/28/18 12:09:00 pm in Design
Far Cry 5 is a great game and a world success but for how long can Ubisoft cash in on his open world winning formula?

Posted by Simon Carless on 05/28/18 10:46:00 am in Design
This week's highlights include a look at the making of Cultist Simulator, behind the scenes on the relatively recent - and troubled - Splatterhouse reboot, and lots more.

Posted by Jason Mojica on 05/25/18 04:00:00 am in Design
This post is about how we built highly replayable stealth levels for Payday 2 and the ways we utilized randomization to keep things fresh each playthrough.

Posted by Tatiana Vilela dos Santos on 05/22/18 10:12:00 am in Design
Tatiana Vilela dos Santos is an indie game designer and digital artist. She makes games with unique physical interfaces and new technologies, all part of her interactive multimedia project MechBird. She gave in March 2018 a 60 minutes long talk at the GDC