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August 18, 2018
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Category: Design


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Posted by Stephen Jacobs on 07/25/18 01:28:00 pm in Design
Pigs in Clover, the 1889 analog, mobile puzzle game "featured" in HBO's Westworld kicked off a craze and a genre. Learn more about this style of game and their recreation on mobile platforms.

Posted by Simon Carless on 07/22/18 11:40:00 pm in Design
This week's highlights include a report on the latest Pokemon Go Fest, the return of Sean Murray & No Man's Sky, and lots more besides.

Posted by Richard Atlas on 07/22/18 09:41:00 pm in Design
In this post, I'd like to hypothesize that consistency, in terms of marketing, genre, and the game itself, is one of the best predictors for a game's success.

Posted by Travis Hoffstetter on 07/19/18 11:17:00 am in Design
Creating a fun stealth encounter is difficult, with bad execution resulting in players giving up on stealth. The following breakdowns lessons learned from working on 3 stealth games to encourage stealth gameplay and keep it feeling fresh and exciting.

Posted by Sande Chen on 07/16/18 12:56:00 pm in Design
In this article, game writer Sande Chen looks at a virtual reality experience made for social impact.

Posted by Simon Carless on 07/15/18 10:22:00 pm in Design
This week's highlights include a rounded look at Octopath Traveler, the dev making a DOS game in 2018, and the evolution of the PlayStation 1-style demake as a genre.

Posted by James Margaris on 07/11/18 03:04:00 am in Design
Examining the "ideas are cheap" mantra via Breath of the Wild and Xenoblade Chronicles

Posted by Bryant Francis on 07/10/18 03:41:00 pm in Design
Fantasy Flight Games' X-Wing 2.0 offers some interesting lessons for game developers as the industry moves toward supporting more live, always-updated games.

Posted by Tommy Thompson on 07/09/18 02:45:00 pm in Design
2012's Spec Ops: The Line is a cult classic third-person cover shooter by Yager Development. In this article I explore how the horrific story of Spec Ops is held aloft by smart AI systems and designers exploiting them to full effect.

Posted by Simon Carless on 07/08/18 10:43:00 pm in Design
This week's highlights include a fascinating longform piece on a video streamer, Fortnite's unexpected story flourishes, and more on gaming addiction being 'singled out'.