How Massive diversified enemy encounters with five factions and 36 unique enemy character types.
A deep dive into Artifact's economy using the "four currencies" model, plus a fifth -- Skill!
This week's highlights include a fascinating documentary on fighting game stalwarts Team Spooky, a hyper-analytical look at the top idle game mechanics, & lots more.
Game designer and theorist Keith Burgun talks about a few design lessons which seemed to be obvious to everyone but him, and why and how that happened.
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Survey data and analysis, in collaboration with Niko Partners, on differences in gaming motivations among gamers in China and the US.
This week's highlights include impressions of more late-breaking notable games of this holiday season, from Let's Go Pikachu through Battlefield V to Underworld Ascendant and beyond - as well as undiscovered notables like The Hex & more.
An interview with ADOM creator Dr. Thomas Biskup, about the game's recent arrival on Steam and various other things, both about it and in general.
In this streamlined version of a talk I gave about a year ago, let's discuss how games can use interactivity to create strong emotional bonds with the players.
This week's highlights include a look at the U.S. grandmaster vying for the world chess championships, a diary playing through Bethesda's oddly emergent Fallout 76, and a host of other notable pieces.