Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Category: Design


Expert RSS


Posted by Josh Ge on 07/08/19 10:23:00 am in Design
Exploring the hows and whys of alternate modes of play for roguelikes, taking a range of mode types from Cogmind and other games as examples.

Posted by Simon Carless on 07/05/19 11:35:00 pm in Design
This week's roundup includes some amazing highlights from the Summer Games Done Quick speedrun series, a look at intriguing new title Sea Of Solitude, and lots more still.

Posted by Scott Fine on 07/03/19 11:21:00 am in Design
This is part one of a three-part series on Archero, a mobile roguelite. This week we’ll focus on the moment to moment gameplay, and how this contributes to a fun experience in the short term.

Posted by Sande Chen on 07/03/19 11:18:00 am in Design
In this article, game writer Sande Chen discusses how the VR experience impacts empathetic responses.

Posted by Stanislav Costiuc on 07/01/19 10:35:00 am in Design
Uncharted 2 has some of the most exceptional pacing in action/adventure video games. Let's take a look at what that means and how the game achieves it.

Posted by Simon Carless on 06/28/19 06:41:00 pm in Design
This week's roundup includes a look at Nintendo's spritely Super Mario Maker 2, more impressions of IGA's much-awaited & Castlevania-ish Bloodstained, and a surprising new invasion in EVE Online.

Posted by Tommy Thompson on 06/26/19 11:12:00 am in Design
How Rare playtest Sea of Thieves using automated testing, enabling over 100 internal deployments before public launch.

Posted by Stanislav Costiuc on 06/25/19 10:24:00 am in Design
Uncharted 2 has some of the most exceptional pacing in action/adventure video games. Let's take a look at what that means and how the game achieves it.

Posted by Simon Carless on 06/22/19 11:55:00 pm in Design
This week's roundup includes a look at breakout indie action game My Friend Pedro, a much-deserved history of the excellent Elite Beat Agents series, on Mordhau's surprisingly hot debut & classic interviews/retrospectives around Tetris & Sam and Max.

Posted by Tommy Thompson on 06/19/19 10:43:00 am in Design
Meet Megan, Karen and Skevin: the three boss AI systems in Sea of Thieves.