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October 21, 2018
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Category: Design


Expert RSS


Posted by Pascal Luban on 10/08/18 12:59:00 pm in Design
Is there a future for episodic content business model?

Posted by Simon Carless on 10/07/18 10:25:00 pm in Design
This week's highlights include Uri Geller vs. Pokemon, why we need pessimistic games, a look at Ubisoft's Starlink, & lots more besides.

Posted by Kenneth Liu on 10/05/18 10:25:00 am in Design
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Simon Carless on 10/01/18 09:21:00 am in Design
This week's highlights include an overview of a very odd old Mac game, Keita Takahashi on making games in tough times, and a close look at Life Is Strange 2.

Posted by Stanislav Costiuc on 09/28/18 04:01:00 pm in Design
Excerpts focused on design analysis from my video analysis/review series of the Arkham series.

Posted by Kenneth Liu on 09/28/18 10:21:00 am in Design
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Peter Kojesta on 09/27/18 10:36:00 am in Design
A chronicle of years spent making my VR locomotion controller "SprintR", to suddenly realizing we made an accessibility device. This post outlines what it took to make this dream a reality.

Posted by David Edery on 09/25/18 11:46:00 am in Design
A couple of years ago, we applied for an SBIR grant to the US Department of Education. Our explicit goal was to create a sequel to Alphabear that would actually be educational, but also competitive in the crowded mobile marketplace.

Posted by Simon Carless on 09/24/18 12:12:00 am in Design
This week's highlights include analysis of adventure title Unavowed, a cover story on Fortnite streamer Ninja, & detailed impressions of Rockstar's Red Dead Redemption 2.

Posted by Kenneth Liu on 09/21/18 09:45:00 am in Design
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.