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September 20, 2020
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Category: Design


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Posted by Simon Carless on 09/18/20 06:14:00 pm in Design
Sure, the Steam algorithm is important to those releasing PC games, but is it really sinister and all-encompassing? Let's get into that.

Posted by Josh Ge on 09/17/20 10:29:00 am in Design
Explaining Cogmind's closed caption-like audio log, visible SFX, and other audio options, as well as discussing some parts of the implementation process.





Posted by Jacob Jameson on 09/18/20 10:44:00 am in Design
This weeks GameDev Digest looks at Emotion in Game Design, Video Game Storytelling, and Tips on how To Help Memory | GameDev Weekly Digest 04

Posted by Mike Marrone on 09/18/20 10:41:00 am in Design
Game Dev Digest Issue #62 - AR/VR, Gestures, 2020.2 and more! The latest from the free weekly Unity3d/gamedev newsletter.

Posted by Dylan White on 09/18/20 10:39:00 am in Design
Notes on a simple but deep method I used to overhaul the procedural terrain generation in Rift Wizard.

Posted by Hugo Bille on 09/17/20 10:47:00 am in Design
As people flood the streets demanding rapid climate action and equal rights for all, what does a 23-year-old Japanese role playing game have to say about activism, climate change and building a better world in 2020?