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May 16, 2021
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Category: Design


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Posted by Simon Carless on 05/12/21 05:26:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
There's one big gotcha around game ratings when releasing your game via IARC - and in the latest game discovery round-up, we look at what it is, and how to avoid it.

Posted by Simon Carless on 05/10/21 06:15:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
We look at Steam tag trends, the latest in the Apple/Epic and Valve antitrust lawsuits, and, well, lots more about game platforms and discovery.

Posted by Simon Carless on 05/05/21 01:44:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
What does the Epic/Apple trial data show us about which game platforms are good to make games for? And how has Epic Games Store itself evolved?

Posted by Simon Carless on 05/04/21 09:53:00 am in Business/Marketing, Design, Production, Console/PC, Indie
We look at the GDC survey on game platform cut and the state of subscription services, as well as lots more neat game discovery news!

Accessibility has become a growing conversation among designers and the game industry, and for today, I want to talk about what that means when designing a videogame.

Posted by Tommy Thompson on 04/29/21 04:10:00 am in Design, Programming, Console/PC
Ensuring players can follow the action is critical to turn-based strategy, and in Gears Tactics, AI helps make that happen.