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December 14, 2019
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Category: Design


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Posted by Chris Solarski on 12/12/19 10:31:00 am in Design
Video games are undoubtably big business. Video games are so big, in fact, that they effortlessly out-earn the film and music industry combined. But what does the future of video games hold? Is it more of the same but bigger and better?

Posted by Simon Carless on 12/11/19 04:38:00 pm in Design
In this particular piece, Luke Spierewka of Afterburn was kind enough to provide full stats for iOS, Android and Steam for his team’s title Golf Peaks.

Posted by Winifred Phillips on 12/10/19 10:43:00 am in Design
Game composer Winifred Phillips discusses ways for new composers to get their first game gig. Includes advice on the effectiveness of demo reels and networking, a discussion of middleware, music genre specialization, and a list of online resources.

Posted by Stanislav Costiuc on 12/09/19 11:23:00 am in Design
When starting out to develop a game, it is very important to set up a structured creative direction during pre-production. One of the most needed elements is a strong vision, which we're going to discuss here.

Posted by Kenneth Liu on 12/09/19 11:22:00 am in Design
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.

Posted by Sande Chen on 12/09/19 11:17:00 am in Design
In this article, game writer Sande Chen reports on NYU Game Center Professor Clara Fernandez-Vara's narrative design master class at the Writers Guild of America, East.