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October 20, 2018
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October 20, 2018
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Category: Design


Expert RSS


Posted by Kenneth Liu on 10/19/18 09:48:00 am in Design
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.





Posted by David Craddock on 10/18/18 12:20:00 pm in Design
In the third and final batch of exclusive material from David L. Craddock's "Shovel Knight" published by Boss Fight Books, the author discusses how developer Yacht Club Games designed Shovel Knight's Tinker Knight boss battle.

Posted by Larry&Brandon GDU on 10/18/18 12:18:00 pm in Design
Sean Han Tani is a composer, independent game developer, writer and teacher. He is best known for making Anodyne game and is currently working on the sequel, Anodyne 2. His past work includes All Our Asias- a surreal, lo-fi, 3D adventure, about identity,

Posted by Josh Bycer on 10/18/18 12:17:00 pm in Design
The recent news surrounding Rockstar Studios regarding crunch frames today's talk about why the concept is always hard for developers to agree upon.

Posted by Lauren Irvine on 10/17/18 09:25:00 am in Design
Never a developer to shy away from a technical challenge, Survios's second game "Sprint Vector" was created to tackle an issue persistent in VR since its inception: locomotion. So naturally the studio built a game where speedrunning is its heart and soul.

Posted by David Craddock on 10/17/18 09:24:00 am in Design
In another batch of stories from David L. Craddock's "Shovel Knight" published by Boss Fight Books, the author discusses how developer Yacht Club Games designed Shovel Knight's Specter Knight, Plague Knight, and Propeller Knight boss battles.