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March 5, 2021
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Category: Design


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Posted by Keith Burgun on 03/05/21 10:18:00 am in Design, Indie
In this article, Keith Burgun lays out a few ways to add "longer arcs", particularly when thinking about tactics games.

Posted by Ryan Sumo on 03/05/21 10:16:00 am in Design, Indie
I talk about using an app called Airtable to easily make a database of our events in Academia : School Simulator





Posted by Aidan Herron on 03/05/21 10:19:00 am in Design, Art, Console/PC
A cohesive narrative is important to stories of all kinds, not just video games. Ori and the Will of the Wisps maintains this narrative cohesion for everything but one vital character.

Game Dev Digest Issue #84 - Learning, Tips, and Free Courses. The latest from the free weekly Unity3d/gamedev newsletter.

Writer's Room is a well-known technique used in movies, series, and other TV production, but just recently it started being applied to games. This post aims to convert some of it to a game's production.

Posted by Iuliana U on 03/04/21 10:46:00 am in Design, Art, Console/PC
The six unique games that solve complex problems with style and excellent design.