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August 23, 2019
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Category: Design


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Posted by Simon Carless on 08/20/19 02:18:00 pm in Design
Why don't all video game stores have prominent, detailed real-time charts showcasing new & trending games using actual sales, versus obfuscating them under 'featured' titles or complex menu navigation?

Posted by Kenneth Liu on 08/19/19 10:36:00 am in Design
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.

Posted by Joost van Dongen on 08/19/19 10:33:00 am in Design
What to do if something is overpowered for beginners, but fine for experienced players? Simple stat changes won't do in such cases. This blogpost discusses 3 approaches to fixing beginner balance that we've used in Awesomenauts and Swords & Soldiers 2.

Posted by Simon Carless on 08/18/19 10:32:00 am in Design
This week's roundup includes looks at standout new titles including Dicey Dungeons and Rad, an analysis of Patreon as incremental funding, and lots more.

Posted by Simon Carless on 08/14/19 02:02:00 pm in Design
In the interests of focusing on one particular part of game discoverability, I’d like to concentrate this piece on one particular hidden gem of a statistic - Steam’s follower count.

Posted by Max Pears on 08/14/19 10:17:00 am in Design
I break down what I have learned in my career to what helps to make a strong combat space, how to create combat spaces that feel engaging and challenging. Sharing my knowledge with step by steps to aid fellow level designers.