Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 1, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Category: Design


Expert RSS


Posted by Josh Bycer on 03/31/20 12:21:00 pm in Design
Lootbox design has often been equated to randomized progression seen in ARPGs, but today's post will dispel that myth and how random and randomized progression aren't the same for the player.

Posted by Simon Carless on 03/27/20 05:38:00 pm in Design
Luciano Iurino from Spanish dev The Troglobytes, who have Hyperparasite, their “relentless twin-stick shooter/roguelite set in the roaring ‘80s”, discussed the positive effects of having their game in the new Steam Game Festival.

Posted by Crystin Cox on 03/27/20 04:07:00 pm in Design
Trying to nail down the sometimes slippery concept of LiveOps and define what exactly it means and how it's done.

Posted by Simon Carless on 03/23/20 04:49:00 pm in Design
And we’re back, as the world gets a little bit odder every day, with some notable game discoverability updates for the month of March, particularly looking at the Steam and Epic stores.

Posted by Simon Carless on 03/22/20 01:56:00 pm in Design
The latest 'best article/video' highlights include plenty of Animal Crossing neatness, plus DOOM Eternal, Roundgard, death loops, Tony Hawk & conspiracy theories, social distancing & lots more.

Posted by Josh Bycer on 03/19/20 10:38:00 am in Design
For this post, I share my thoughts on analyzing videogames and the key areas to look at when examining game design.