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May 25, 2022
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Posted by Josh Bycer on 05/24/22 11:58:00 am in Design, Console/PC, Indie
Elden Ring's appeal has caused a lot of uproar about approachability and accessibility options, and I wanted to talk about where developers need to start when it comes to balancing their game's appeal.

Posted by Ian Hamilton on 05/22/22 10:33:00 pm
Collection of announcements, initiatives, launches and events from this year's event

Posted by Colin Anderson on 05/18/22 01:19:00 pm in Business/Marketing
I've decided to create a newsletter to let me think out loud about the intersection of videogames and digital property rights, because I'm fascinated by the topic and disappointed that it's become "all about NFTs". I reckon it's so much bigger than that.

This article discusses the process of creating rhythmic and melodic diversity in a system based on horizontal segmentation for the music of Lineage M: The Elmor, by video game composer Winifred Phillips.

Posted by George Jijiashvili on 05/12/22 04:38:00 pm in Business/Marketing, Console/PC, Social/Online
EA broke up with FIFA, but this will have little impact on �EA Sports FC� games� future success. Meanwhile, FIFA is about to learn about the complexities involved in making a successful game. Omdia's games analyst provides his thoughts in this piece

Posted by Josh Bycer on 05/06/22 02:58:00 pm in Design
Elden Ring's design is going to be studied for months, but for this post, I want to be the dissenting opinion that Elden Ring's take on soulslike combat may be flawed in an unusual way.

Posted by Janne Huuskonen on 05/24/22 12:07:00 pm in Serious, Social/Online, VR
If the hype is to be believed, the metaverse will completely revolutionise gaming, but when it arrives, can companies make it safe?

In software and videogame development, there are three different types of outsourcing: Product/Project-based, Workforce-based and Direction, Management and Consulting, explains entrepeneur Adrian Gimate-Welsh, TagWizz founder and CEO.

Posted by Yongcheng Liu on 05/22/22 10:45:00 pm in Business/Marketing, Design, Production, Console/PC
In this article, I will analyze the purchase factors of players in buying otome games.

Posted by Tia Cameron on 05/22/22 10:20:00 pm in Design, Programming, Production, Art, Indie
A summary of what I learned throughout my time working on Cryptid Party within my final year at university as an independent developer.

Posted by Matthew Gianfrancesco on 05/22/22 10:12:00 pm in Design, Art, Indie
The tenth weekly devlog of Deterrence. This week I add the engineer unit and bunker for RTS style tower defense.

Talking with players about their lives in games user research process may help developers understand players' situations, real demands in games, and true reasons for specific behaviors. This article shares practices and some tips.