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January 23, 2020
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Posted by Sande Chen on 01/23/20 11:40:00 am in Design
In this article, game designer Sande Chen explains the importance of learning mathematics in the field of game design.

Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.

Here's how to choose the compression settings for your Addressable Groups and Asset Bundles to reduce wasted performance and storage cost

In episode 21, Jeremy comes to you from the January PixelFest Devs meetup at Circuit Social in downtown Norfolk and chats with Andrew Scott Hollis about his physical/board game Jeweler's Dozen, a killer LARP in Philadelphia...

Posted by Chris Zukowski on 01/22/20 10:52:00 am in Business/Marketing, Design, Production
Writing a great talk is really hard. You have to make it informative, and convincing, and yet still fun. Plus, you have to keep a lid on your anxiety. Here are some tips I used to give the highest-rated summit talk at GDC 2019.

Posted by Niklas Gray on 01/21/20 12:26:00 pm in Programming
My plans for how to do time tracking in 2020





Posted by Joshua Hallaran on 01/23/20 04:11:00 pm in Design, Console/PC, Indie
Part 6: Dreaming of the Future, Neglecting the Present - This six-part essay analyses Kingdom Hearts III's approach to storytelling, and the lessons that we as developers can learn from it. Written from a dev's perspective, with the insights of a fan.

Enjoy a postmortem look at development of Gamex Studio's first military game War Clicks!

Posted by Xavier Rosee on 01/23/20 10:51:00 am in Business/Marketing, Smartphone/Tablet
Every week, a rundown of the best articles around video games and how to market them. Comments & opinions are mine.

Posted by M. Joshua Cauller on 01/23/20 10:51:00 am in Business/Marketing, Design, Console/PC, Indie
Let's take a look at why Creature in the Well's gameplay trailer captures the games unique genre unlike anything else. Video with transcript included.

Posted by Katarina Gyllenback on 01/23/20 10:37:00 am in Business/Marketing, Design, Production
How to organize and direct your thoughts and feelings from a narrative and cognitive perspective in the design of an engaging and dynamic game system. What to keep an eye on when initiating the design process to avoid constraints and pitfalls.

Posted by Joshua Hallaran on 01/23/20 10:25:00 am in Design, Console/PC, Indie
Part 5: Missing Ingredients - What made Final Fantasy & Disney a Perfect Match - This six-part essay analyses Kingdom Hearts III's approach to storytelling, and the lessons that we as developers can learn from it.