Billions of dollars later (and many more to come, I'm sure), seemingly wild investments in Magic Leap, Oculus, and more are put into future computing perspective.
This week's highlights include impressions of the much-pivoted We Happy Few, hands-on with the vaunted Magic Leap AR glasses, and lots more besides.
Procedural content generation needs automated playtesting, here’s one approach to explore.
This 2-part essay provides a disruptive game design framework based on shape language and traditional composition for heightening physical empathy and the sensory experience of players with a focus on art and narrative-driven games and transmedia.
Eight years in development, 2016's DOOM was a long awaited return for the franchise. I take a look at the AI toolchain adopted in the game, where it comes from and the secrets that reinforce the game's 'Push Forward Combat' philosophy.
This week's highlights include neat analysis on Six Ages & King Of Dragon Pass, the battle for Manchester Cathedral in Resistance revisited, and lots more.
Today's post looks at the echo chamber effect and how it can hurt your changes of making the best possible version of your video game.
We talk about the background of our latest project, Coffee Talk, and how Fumito Ueda's philosophy influenced us.
Discussion of several design principles and how they do or do not apply to virtual reality
Here at Polygon Gamelab we create small groups of our students who want obtain more practical knowledge about process of game-making and game-releasing.
Gaming is going through a truly REVOLUTIONARY era, hell yeah! But is E3 still worthy attending for Indie devs in this era?
Learn about the mechanics used by top developers and create your own