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November 12, 2019
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Posted by Stanislav Costiuc on 11/11/19 11:34:00 am in Design, Serious
A lot of times I get asked if one needs to know one particular field or another to become a Game Designer. In general, the question doesn't have a simple and straightforward answer, but we'll try to discuss it here.

Composer Winifred Phillips shares her creative process in composing the iconic main theme for one of her most recent projects, The Dark Eye: Book of Heroes. In-depth structural analysis of the theme music composition is included.

This week's roundup includes pieces on Disco Elysium & Pistol Whip, as well as articles or videos on the science of addiction, Japanese arcades, cryptography in Mario Maker 2, and lots more besides.

Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.

In episode 10, Jeremy talks about Steve Wozniak's influence on the indie game industry and why, of the two Steves, it is Wozniak that more people need to emulate in our local area to bring about the great change and prosperity the startup community seeks.

Posted by Louise Shorthouse on 11/06/19 10:16:00 am in Smartphone/Tablet
Following its strongest quarter in Q2, the mobile battle royale segment outside of mainland China is showing signs of weariness.

Posted by Riley Roberts on 11/11/19 11:36:00 am in Production, Smartphone/Tablet
This is an interview with Christin Overton, a Senior Producer at Big Fish Games.

Posted by Tim Beaudet on 11/11/19 11:26:00 am in
A tale of using Linux for game development through-out October. What was awesome? What issues occurred? And thoughts on the practicality of long-term development on Linux.

Posted by Sinden Enter on 11/11/19 10:17:00 am in Design, Indie
As a young game developer, I take a look at a few aspects of the massively popular indie title 'Undertale', and see what aspects of its level design are otherwise easily overlooked and discarded.

Posted by Andreas Buehler on 11/11/19 10:17:00 am in Design, Console/PC, Indie
The amount of thought and work that goes into game cameras is often underestimated. In this article, you can find out about the common problems found in today's third person games and what kind of solutions are available to counteract those issues.

Posted by Riley Roberts on 11/08/19 10:45:00 am in Production, Social/Online, Smartphone/Tablet
This is an interview with a Producer of a live mobile game, it is intended to help spread information about this kind of production. Enjoy!

Posted by Henri Brouard on 11/08/19 10:45:00 am in
An analysis on Free Fire, the leading mobile battle royal in South East Asia and South America.