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February 26, 2021
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Yifat Shaik's Blog

 

Yifat Shaik is an Assistant Professor in Computational Arts at York University and an indie game developer whose focus is on creating personal autobiographical work and the use of systems, data, and game mechanics in social interaction and political activism. Her work explores the way “play” can become a powerful way to talk about and examine social structures, especially using mechanics as the primary tools of subverting the meaning of well-established video game systems. As an independent game developer, Yifat is currently working on Real Army Simulator, an anti-militarization game about the mundanity of military service, The Mattress of St. Dundas, a game about gentrification in Toronto (which is funded by Ontario Creates) and The Engine is the Message, a series of small experimental games which are done in nontraditional game engines. Her work has been exhibited and presented internationally in events like MIGS (in which she was keynote speaker in 2018), Indiecade, Full Indie, Qgcon, and more and has received press attention from publications like Boing Boing, The Financial Post, and The Torontoist. Since graduating from OCAD University in 2014,  Yifat has been working as an instructor and course director in such institutions as OCAD University, Sheridan College, The Toronto Public Library and since 2016 she has been a course director (and later Assistant Professor) at York University’s Computational Arts program. Yifat was co-director of Dames Making Games Toronto and is a member of the Different Games Collective and head organizer of Different Games Toronto conference in 2017

http://www.yifatshaik.com

twitter: @yifatshaik

 

Member Blogs

Posted by Yifat Shaik on Mon, 22 Feb 2021 10:59:00 EST in Design, Serious, Indie, Design, Console/PC, Serious, Indie, Design, Serious
Examines how competitive reality shows tell compelling procedural stories by setting simple rules and having the players (contestants) interact with those systems of rules to create their own unique rules and narrative and change the dynamic of the game.


Posted by Yifat Shaik on Tue, 12 Dec 2017 09:53:00 EST in Design, Serious, Indie, Design, Console/PC, Serious, Indie, Design, Serious
The article is a responses to a Twitter tread asking players and developers about games which made them cry (from grief or from joy). Using the data collected, the article analyse which games made them cry & the reasons why players cry in video games


Posted by Yifat Shaik on Wed, 09 Mar 2016 02:29:00 EST in Design, Serious, Indie, Design, Console/PC, Serious, Indie, Design, Serious
I am here to advocate on behalf of the ridiculous. To be more specific, I aim to show you that we need more subversive humor in games and why you don’t actually have to be ‘serious’ to be serious.