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Winifred Phillips's Expert Blogs

Posted by Winifred Phillips on Tue, 13 Aug 2019 10:37:00 EDT in Audio, Production, Console/PC, VR
The 2nd of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2019 talk, How Music Enhances Virtual Presence. Part 2: Game Music and Psychological Attachment. Included are practical examples and video demonstrations.


Posted by Winifred Phillips on Tue, 16 Jul 2019 10:47:00 EDT in Audio, Design, Console/PC, VR
The 1st of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2019 talk, How Music Enhances Virtual Presence. Part 1: Virtual Presence & Flow Theory. Music composition strategies and practical examples are included.


Posted by Winifred Phillips on Sun, 16 Jun 2019 11:48:00 EDT in Audio, Production, Console/PC, Indie, Smartphone/Tablet, VR
On April 6th, composer Winifred Phillips delivered the 1st game music composition lecture ever given at the Library of Congress. This article includes the video of the complete presentation given by Phillips at the Library of Congress in Washington DC.


Posted by Winifred Phillips on Tue, 28 May 2019 10:35:00 EDT in Audio, Design, Production, Console/PC, VR
Game composer Winifred Phillips' Reddit AMA went viral last week, hitting the Reddit front page, receiving 14.8k upvotes & garnering gold & platinum awards to become one of the most engaged and popular Reddit gaming AMAs. Read excerpts from the Q&A.


Posted by Winifred Phillips on Tue, 07 May 2019 10:19:00 EDT in Audio, Production, Console/PC
Composer Winifred Phillips presents a mini-postmortem on the evolution of a single melodic theme - first composed for EA's Spore Hero, undergoing several in-game variations, and eventually appearing in a trailer for the blockbuster AVENGERS ENDGAME film.


On April 6th, composer Winifred Phillips delivered the 1st game music composition lecture ever given at the Library of Congress, as part of their first-ever video game music event. This article includes a partial transcript of the lecture's Q&A session.


Posted by Winifred Phillips on Mon, 11 Mar 2019 11:08:00 EDT in Audio, Design, Console/PC, VR
Game composer Winifred Phillips shares preparatory research from two of her upcoming lectures: her GDC 2019 talk entitled "How Music Enables Virtual Presence" and her Library of Congress lecture, "The Interface Between Music Composition and Game Design."


Posted by Winifred Phillips on Mon, 11 Feb 2019 11:48:00 EST in Audio, Business/Marketing, Console/PC, Indie, Smartphone/Tablet
Game composer Winifred Phillips discusses ways for new game composers to achieve their first professional gig. Article includes advice regarding the preparation of demo reels, strategies for effective networking, and a list of links and resources.


Posted by Winifred Phillips on Mon, 14 Jan 2019 08:09:00 EST in Audio, VR
Game composer Winifred Phillips presents an annual VR audio resource list for game audio pros. Included: technology and tools, methods and techniques, communities and organizations, and popular VR conferences.


Posted by Winifred Phillips on Tue, 11 Dec 2018 10:47:00 EST in Audio, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR
Game composer Winifred Phillips presents an annual resource list for game composers. Included: game music concert tours for inspiration, communities and forums for advice, popular software tools, and conferences/academia resources for advanced learning.


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