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May 25, 2019
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Winifred Phillips's Expert Blogs

Posted by Winifred Phillips on Tue, 07 May 2019 10:19:00 EDT in Audio, Production, Console/PC
Composer Winifred Phillips presents a mini-postmortem on the evolution of a single melodic theme - first composed for EA's Spore Hero, undergoing several in-game variations, and eventually appearing in a trailer for the blockbuster AVENGERS ENDGAME film.


On April 6th, composer Winifred Phillips delivered the 1st game music composition lecture ever given at the Library of Congress, as part of their first-ever video game music event. This article includes a partial transcript of the lecture's Q&A session.


Posted by Winifred Phillips on Mon, 11 Mar 2019 11:08:00 EDT in Audio, Design, Console/PC, VR
Game composer Winifred Phillips shares preparatory research from two of her upcoming lectures: her GDC 2019 talk entitled "How Music Enables Virtual Presence" and her Library of Congress lecture, "The Interface Between Music Composition and Game Design."


Posted by Winifred Phillips on Mon, 11 Feb 2019 11:48:00 EST in Audio, Business/Marketing, Console/PC, Indie, Smartphone/Tablet
Game composer Winifred Phillips discusses ways for new game composers to achieve their first professional gig. Article includes advice regarding the preparation of demo reels, strategies for effective networking, and a list of links and resources.


Posted by Winifred Phillips on Mon, 14 Jan 2019 08:09:00 EST in Audio, VR
Game composer Winifred Phillips presents an annual VR audio resource list for game audio pros. Included: technology and tools, methods and techniques, communities and organizations, and popular VR conferences.


Posted by Winifred Phillips on Tue, 11 Dec 2018 10:47:00 EST in Audio, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR
Game composer Winifred Phillips presents an annual resource list for game composers. Included: game music concert tours for inspiration, communities and forums for advice, popular software tools, and conferences/academia resources for advanced learning.


Posted by Winifred Phillips on Tue, 13 Nov 2018 10:34:00 EST in Audio, VR
Game composer Winifred Phillips looks at developments with VR platforms & their SDKs, focusing on audio issues. Included: Soundfield for AR, Spatial Sound for AR/MR, audio improvements in the Vive & Oculus SDKs, & audio for the new untethered platforms.


Posted by Winifred Phillips on Tue, 16 Oct 2018 10:18:00 EDT in Audio, VR
Video game composer Winifred Phillips discusses newly announced headphone products for VR, and new technologies promising to enhance existing headphones for VR. Topics include Cingo, the Ambeo Smart Headset, Super X-Fi, and the Sowlo from Noveto Systems.


Posted by Winifred Phillips on Tue, 11 Sep 2018 10:54:00 EDT in Audio, VR
Video game composer Winifred Phillips explores headphones designed for VR use, including promising new models, and previously-discussed products that failed to hit retail. Includes an examination of popular misperceptions concerning surround-sound in VR.


Posted by Winifred Phillips on Tue, 14 Aug 2018 07:44:00 EDT in Audio, Business/Marketing, VR
Video game composer Winifred Phillips explores how composers can learn about Virtual Reality through VR arcades. Includes the history of some major international VR arcade franchises, with success stories and possible future developments in the field.


[More Winifred Phillips Blogs]