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William Volk's Expert Blogs

Posted by William Volk on Thu, 22 Nov 2012 06:39:00 EST in Design, Smartphone/Tablet
How we designed a word game for iOS with #1 potential.

Posted by William Volk on Mon, 12 Nov 2012 12:09:00 EST in Design, Smartphone/Tablet
How do you know when you have a game that really IS going to be a hit on the iPhone? In reference to Babe Ruth's famous "Called Shot" in in the fifth inning of Game 3 of the 1932 World Series, I ponder if I should Call The Shot on a iOS game.

Posted by William Volk on Tue, 18 Sep 2012 11:54:00 EDT in
Reinventing Crickler with a Long Tail Approach. How we met the demand for a wide range of crossword puzzle topics.

Posted by William Volk on Mon, 02 Jul 2012 11:48:00 EDT in Design, Smartphone/Tablet
Five years ago I co-designed what is considered to be the first iPhone game ... the browser-based iWhack. Since then I have helped launch dozens of games for iOS and have seen iOS games evolve. What are the major lessons I have learned?

Posted by William Volk on Mon, 07 May 2012 03:20:00 EDT in Design, Smartphone/Tablet
This is not a story about a game being cloned. Instead it's about how the gameplay in one of our early iPhone games -- circa 2007 -- has finally been successfully copied FIVE years after being introduced.

Posted by William Volk on Fri, 30 Mar 2012 11:56:00 EDT in
So Flash wants 9% of the revenue for apps that use 'premium' features. I was reminded by Doug Sharp (he of ChipWits fame), of the launch of the Macintosh in 1984, when a similar situation occurred. What happened then is a precautionary tale for Adobe.

Posted by William Volk on Fri, 09 Mar 2012 12:01:00 EST in Design, Smartphone/Tablet
We 'gambled' that the new iPad would have a retina display and built our next iPad app to support it.

Posted by William Volk on Fri, 23 Dec 2011 07:17:00 EST in Business/Marketing, Smartphone/Tablet
Surprising results from Playscreen Poker indicate that iPhone users prefer Game Center over Facebook for user identities in social games on these devices.

Posted by William Volk on Mon, 28 Nov 2011 02:46:00 EST in Business/Marketing, Smartphone/Tablet
According to a New York Times report, Angry Birds Developer Rovio turned down a $2.25 billion bid this past summer from Zynga. What's behind that decision?

Posted by William Volk on Wed, 02 Nov 2011 11:45:00 EDT in Business/Marketing, Smartphone/Tablet
The greatest achievement of Steve Jobs isn't the Apple II, the iPhone or the iPad. It's the App Store. In my 30+ years of gaming, it stands out as the first real Meritocracy for game titles.

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