Ville-Veikko Helppi's Blog
Ville-Veikko Helppi, Technical Product Manager, Testdroid
Ville is a tech-savvy product marketer with a passion for embedded & mobile industries. During the last 15+ years, Ville has held various global engineering, business and leadership roles in embedded software and hardware environments.
This blog will introduce a quick way to adopt image recognition for your mobile game testing. Learn how to use open standards, cross-platform approach (both for Android and iOS) and enable fast, accurate and result-driven tests for mobile games.
There are lots of different approaches for efficient testing of mobile games. In this blog, we'll take a look at some of the most common ones and how to do even more efficient testing for your mobile games.
Good performance is closely related to good user experience. User wants to see constant progress with the game, have the smooth game-playing, graphics performance needs to be up to snuff and work across all different mobile devices (phones, tablets etc.).
This article showcases an image recognition and how to use it in case of testing mobile games. Article uses Clash of Clans as an example for Android and iOS (simultaneously with the same script).
Mobile game testing differs from the regular mobile app testing. Effective mobile game testing derives from a well-structured and systematic approach, use of test automation framework and seamless integration with your agile process.
This blog looks at some of the key things why mobile game developers should use test automation to verify that their Android/iOS game works across device array. The key message is actually in testing and using real mobile devices for that purpose.
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[Blog - 01/26/2015 - 02:57]
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