Tyler Glaiel's Expert Blogs
Rock Paper Shotgun recently posted an interview with Peter Molyneux that made me feel a bit weird and I'd like to explain why
A tech post about how I made the crop circle effect in Bombernauts (also know as a visibility circle, or a cutout circle).
A post about some of the game design philosophy for my upcoming game, Bombernauts, and ways to think about how to limit things in game design.
I decided to learn Unity this year and make some games in it, after hearing so much about it, and I figure I'd share my thoughts on it for anyone interested.
I've been experimenting with this special AI pathfinding thing for a while now, and finally decided to merge it into a game. It's a very simple type of AI with a lot of emergent behaviors built in to it
In light of the recent annual IGF controversy/drama going around, I figure I should expand and clarify a point I've continually made every time the yearly IGF drama comes up.
I dropped out of school a few months ago. I cover why I made that decision in this post.
We started working full time, in a real office, this week. It's been great.
I played around with some genetic algorithms today for the enemies in my next flash game.
Here's probably a longer than necessary answer to the #1 question I've been asked at conventions.
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