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June 20, 2019
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Tyler Glaiel's Expert Blogs

Posted by Tyler Glaiel on Fri, 29 Jun 2018 05:01:00 EDT in Business/Marketing, Programming
Recently a new method of estimating sales data for games on steam based on achievment stats showed up on the site barter.vg. I reverse engineered it then improved upon it, and here's how.


Posted by Tyler Glaiel on Tue, 19 Dec 2017 09:18:00 EST in Design, Indie
2017 was a great year for games and here are my thoughts on my favorite ones of the year.


Posted by Tyler Glaiel on Mon, 19 Dec 2016 10:39:00 EST in Design, Indie
Here's a couple words about each of the top 11 games I played in 2016. Well okay, these are the only games I played this year so its really just "The 11 Games I Played This Year"


Posted by Tyler Glaiel on Mon, 04 Jan 2016 01:31:00 EST in Business/Marketing, Production, Console/PC, Indie
No, this is not a list of my most anticipated games, but a list of changes I'd like to see to Steam as a platform and marketplace to make it better for both consumers and developers.


Posted by Tyler Glaiel on Tue, 15 Sep 2015 02:50:00 EDT in Business/Marketing, Production, Console/PC, Serious, Indie
Its hard to make a living making games.


Posted by Tyler Glaiel on Fri, 13 Feb 2015 02:02:00 EST in Business/Marketing, Design, Production, Serious, Indie
Rock Paper Shotgun recently posted an interview with Peter Molyneux that made me feel a bit weird and I'd like to explain why


Posted by Tyler Glaiel on Tue, 28 Jan 2014 05:25:00 EST in Programming, Art, Console/PC, Indie, Social/Online
A tech post about how I made the crop circle effect in Bombernauts (also know as a visibility circle, or a cutout circle).


Posted by Tyler Glaiel on Mon, 20 Jan 2014 05:21:00 EST in Design, Indie
A post about some of the game design philosophy for my upcoming game, Bombernauts, and ways to think about how to limit things in game design.


Posted by Tyler Glaiel on Thu, 15 Aug 2013 06:43:00 EDT in Programming
I decided to learn Unity this year and make some games in it, after hearing so much about it, and I figure I'd share my thoughts on it for anyone interested.


Posted by Tyler Glaiel on Sun, 07 Oct 2012 08:15:00 EDT in Programming
I've been experimenting with this special AI pathfinding thing for a while now, and finally decided to merge it into a game. It's a very simple type of AI with a lot of emergent behaviors built in to it


[More Tyler Glaiel Blogs]