Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 19, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Trent Polack's Comments

Comment In: [Blog - 04/29/2014 - 12:41]

Thanks, Harvard I especially liked ...

Thanks, Harvard I especially liked your post the other day about production practices.

Comment In: [News - 08/04/2010 - 08:26]

God, so many of these ...

God, so many of these comments completely depress me.

Comment In: [News - 07/22/2010 - 08:04]

YES. ...

YES.

Comment In: [News - 04/30/2010 - 08:46]

WAY MORE EPIC ...

WAY MORE EPIC

Comment In: [News - 04/15/2010 - 06:08]

Best title Yeah. ...

Best title Yeah.

Comment In: [News - 03/23/2010 - 06:01]

Comment In: [News - 01/21/2010 - 04:34]

I love you, Chris Remo. ...

I love you, Chris Remo.

Comment In: [Blog - 12/17/2009 - 11:32]

Okay, I guess I mean, ...

Okay, I guess I mean, I thought I established that musical play started getting big with games like Rez Parappa the Rapper, probably, before that in 1997 and evolved over the decade. And then other games which truly do span the decade such as Resident Evil: Code Veronica ten years ...

Comment In: [News - 12/03/2009 - 05:15]

It also dilutes the point ...

It also dilutes the point of the article. We're too busy pointing and snickering to pay attention to anything else that was written. Pretty sure that says more about the commenters.

Comment In: [Blog - 11/04/2009 - 04:00]

It's not a matter of ...

It's not a matter of being politically correct or not, it's just being responsible knowing that the a not insubstantial portion of the people who play your games are, largely, easily influenced 12-15 year old. Which, if I'm not mistaken, is largely the point of Reid's piece: create an actual ...

[Previous] | [Next]