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October 20, 2019
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Trent Polack's Expert Blogs

Posted by Trent Polack on Thu, 22 Dec 2016 10:48:00 EST in Programming, Art, Console/PC
The many joys of NVIDIA GameWorks' HBAO+ and its... Multiple distributions and different integrations.


Posted by Trent Polack on Thu, 22 Dec 2016 10:44:00 EST in Design, Console/PC
This is the only design post of the year 2016 to actually bring up F.E.A.R. 3. I'm pretty sure. Also more about serious systems-first game design and production.


Posted by Trent Polack on Tue, 22 Nov 2016 09:53:00 EST in Business/Marketing, Design, Console/PC, Indie
Some people think in terms of narrative, some in terms of atmosphere, some in terms of emotions. I think in terms of systems. Maybe I'm a robot?


Posted by Trent Polack on Wed, 02 Nov 2016 04:37:00 EDT in Programming, Production, Console/PC, Indie
A summary of the measures and systems I put into place to ensure a good, reliable, stable workflow for working on my game in my custom fork of Unreal Engine 4.


Posted by Trent Polack on Mon, 24 Oct 2016 10:06:00 EDT in Business/Marketing, Design, Programming, Production, Console/PC, Indie
Steel Harvest is a game I'm making that I really want to start getting people involved in and excited about. This isn't a dev blog post, but it'll lead to a whole bunch down the road.


Posted by Trent Polack on Wed, 23 Sep 2015 02:29:00 EDT in Business/Marketing, Design, Production, Console/PC
Working on an indie game, figuring out how to get any kind of meaningful war chest to fund it, and the renaming and recreation of my company's first game: Sacrilege.


Posted by Trent Polack on Thu, 14 May 2015 02:14:00 EDT in Design, Programming, Art, Console/PC, Indie
Some things written about the tech I'm employing/integrating/whatever-ing for my next game, All Things Die; including: Voxelfarm, Popcorn FX, and trueSKY.


Posted by Trent Polack on Wed, 18 Feb 2015 10:53:00 EST in Business/Marketing, Design, Console/PC
Monster Hunter has been an enormous franchise in Japan, but never really found legs in the US. Thankfully, that didn't stop Capcom from publishing it here, and now with Monster Hunter 4 Ultimate, it looks like Capcom have gone all-in with Monster Hunter.


Posted by Trent Polack on Tue, 16 Sep 2014 12:51:00 EDT in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
I was having a conversation with a friend the other day and reminded about my time in the game industry when I wondered, really wondered, why on Earth I ended up making games for a living. This is my attempt at figuring that out.


Posted by Trent Polack on Sat, 06 Sep 2014 09:02:00 EDT in
On #gamergate, harassment, game development, and the people who make games.


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