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September 29, 2020
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Tommy Thompson's Expert Blogs

Posted by Tommy Thompson on Thu, 07 May 2020 11:29:00 EDT in Design, Programming, Console/PC
First Encounter Assault Recon proved a breakthrough moment for game AI. So let's revisit what made it so special and explore how it works in detail.


Posted by Tommy Thompson on Thu, 23 Apr 2020 10:44:00 EDT in Design, Programming, Console/PC
Facade became an internet sensation during the Lets Play boom on YouTube, but how does it work?


Posted by Tommy Thompson on Wed, 04 Mar 2020 10:24:00 EST in Design, Programming, Production, Console/PC
In this final part on the AI of the Division 2, I chat with lead AI programmer Philip Dunstan about the secret AI testers that help playtest the Division 2 and the story behind their creation.


Posted by Tommy Thompson on Mon, 02 Mar 2020 10:14:00 EST in Design, Programming, Console/PC
Continuing my interview with Massive's lead AI programmer Philip Dunstan, we discuss the weird problems that arose when balancing systemic game design in the new Washington D.C. map.


Posted by Tommy Thompson on Fri, 28 Feb 2020 10:21:00 EST in Design, Programming, Console/PC
Insights from The Division's lead AI programmer on evolving enemy AI design.


Posted by Tommy Thompson on Thu, 13 Feb 2020 10:26:00 EST in Design, Programming, Console/PC, Serious
Google Deepmind's AlphaStar is now a grandmaster StarCraft player, but how does it work?


Posted by Tommy Thompson on Mon, 02 Dec 2019 10:45:00 EST in Design, Programming, Console/PC
The 220 unique AI personalities in Halo Wars 2.


Posted by Tommy Thompson on Wed, 07 Aug 2019 10:27:00 EDT in Design, Programming, Console/PC
One of the most complex simulations in AAA games, IO Interactive's Hitman titles are laced with AI systems that helped bring their fictional worlds to life.


Posted by Tommy Thompson on Tue, 09 Jul 2019 12:27:00 EDT in Design, Programming, Console/PC
One of the most influential FPS titles of all time, GoldenEye defied expectations and set the standard for NPC AI for future generations.


Posted by Tommy Thompson on Wed, 26 Jun 2019 11:12:00 EDT in Design, Programming, Production, Console/PC
How Rare playtest Sea of Thieves using automated testing, enabling over 100 internal deployments before public launch.


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