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Tommy Thompson's Blog   Expert Blogs


Dr. Tommy Thompson is the director of AI and Games Ltd.: a company dedicated to providing consultancy and bespoke software solutions for artificial intelligence technologies in the video games industry.  All in an effort to help studios to refine the designs, tools, and architecture required to elevate AI within their games.  The company is largely known for its crowdfunded YouTube series of the same name that explores research and applications of artificial intelligence in video games.

As of 2021, Tommy is an advisor to the GDC AI Summit in an effort to support developers as they showcase their hard work and contributions to the game development community.

Tommy is a part-time lecturer in computer science and researcher in artificial intelligence applications in video games and has authored over 40 academic publications in areas such as artificial general intelligence, machine learning for non-player characters and procedural content generation.  Tommy has been an active participant in the academic community for over 15 years as a reviewer and chair for numerous conferences and workshops.

Tommy also develops his own game projects at indie company Table Flip Games,

You can follow Tommy and the AI and Games series on Twitter.



Expert Blogs

Posted by Tommy Thompson on Fri, 29 Apr 2022 10:15:00 EDT in Design, Programming, Console/PC
A modern classic that's almost 30 years old, let's find out how it works!

Townscaper, the procedural town-building toy, has been a huge indie success story. I explain how the game can generate towns so easier and gain further insights thanks to my interviewing its creator Oskar Stalberg.

Posted by Tommy Thompson on Wed, 23 Feb 2022 01:48:00 EST in Design, Programming, Console/PC
Over 25 years later, what can we learn from digging through the Mario 64 source code?

Posted by Tommy Thompson on Thu, 18 Nov 2021 11:11:00 EST in Design, Programming, Art, Console/PC
A good videogame horses is very difficult to get right. But Rockstar games went above and beyond in their efforts for Red Dead Redemption 2

Posted by Tommy Thompson on Tue, 31 Aug 2021 01:03:00 EDT in Design, Programming, Production, Art, Console/PC
Mass Effect Legendary Edition is one of the first high-profile titles to use AI texture upscaling, but how does it work?

Posted by Tommy Thompson on Tue, 01 Jun 2021 12:35:00 EDT in Design, Programming, Production, Console/PC
The Drivatar system is designed to reproduce how people race in the Forza series. But how does it actually work?

Tommy Thompson's Comments

Comment In: [Blog - 01/30/2019 - 04:59]

Yeah... I just correct that. ...

Yeah... I just correct that. Didn 't spot it until after I published it, but I appear to have invented a new machine type. Whoops