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October 27, 2020
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Tom Safarov's Blog

 

I'm a part of a small indie studio with a passion for the retro and pixel-art games. At the moment we are working on our first PC game. In my articles, I share my own experience, thoughts and solutions with a hope that it may help someone else to make a better game or a more successful product. However, everything I write is solely my own opinion that I do not try to impose on others. Feel free to comment and leave your feedback to my posts! I'm always looking forward to making new connections and engage in constructive discussions. Cheers ;)

P.S. Our another focus is creating graphical assets for the other game developers, so if you ever need a game art outsourcing studio, feel free to reach out here, on Twitter, or through [email protected]

 

Member Blogs

Posted by Tom Safarov on Thu, 08 Oct 2020 11:09:00 EDT in Business/Marketing, Design, Production, Art, Serious
Facts emerged about GamePack Studio (Ukraine) displaying works made by the others in their portfolio to attract the clients. Here's our statement about this.


Posted by Tom Safarov on Tue, 28 Jan 2020 10:52:00 EST in Programming, Art, Console/PC, Indie
A Unity gamedev guide by RocketBrush Studio programmer Timur Gadeev.


Posted by Tom Safarov on Thu, 12 Dec 2019 10:33:00 EST in Business/Marketing, Production, Art
Today I review some common roadblocks that can emerge along the way. We will try to pinpoint these problems and work our way around them in this post.


Posted by Tom Safarov on Wed, 30 Oct 2019 10:39:00 EDT in
Tips for game developers contemplating outsourcing their game art production to the external studio.


Posted by Tom Safarov on Mon, 16 Sep 2019 11:34:00 EDT in Design, Production, Art, Console/PC, Smartphone/Tablet
Explaining the process of game art outsourcing project estimation in a small step-by-step guide in order to help companies that think about outsourcing their game art production to the third party art studio.


Posted by Tom Safarov on Mon, 10 Jun 2019 10:32:00 EDT in Art
In this post originally published on RocketBrush Studio's Blog, you will find a simple tutorial on creating your game character from the idea to the completed work.



Tom Safarov's Comments

Comment In: [Blog - 02/26/2020 - 06:41]

Hi, thanks for the awesome ...

Hi, thanks for the awesome insight If I may ask, why there is no information about the expenses that you had to put into the development prior to the release Specifically, here you 're saying: That leaves us with 8,800 per month as actual profit on average since launch . ...

Comment In: [Blog - 01/28/2020 - 10:52]

Thanks ...

Thanks