Tom Kail's Blog
Fresh faced developer working on Heaven's Vault with Inkle in Cambridge. GDC/Unite speaker, hobbyist designer of minimal strategy games.
In a strategy game, reading is the process of parsing the information on the board, allowing players to identify threats and opportunities.
This article offers a new lens to help understand designing games which are interesting to "read".
A few short design lenses, focusing on Chess.
This article breaks down what the designers of Mario Kart 8 gained from the inclusion of the coin, and why not explaining its effects to players doesn't detract from its effects.
Tom Kail's Comments
[Blog - 04/01/2018 - 01:31]
Hey thanks for writing this. ...
Hey thanks for writing this. I 'd heard of this project from a few places over the years and it 's a real loss that it was never realized.
[News - 12/05/2016 - 02:26]
[News - 10/11/2016 - 04:00]
[Blog - 05/09/2016 - 08:06]
I found this really interesting. ...
I found this really interesting. On reflection I feel that the redemption model has been seen in plenty of other games too, but in different ways - an example I really like is Bloodborne 's regain system. It 's interesting how it changes game 's aesthetic
[Blog - 04/08/2016 - 01:30]
If you can share, I ...
If you can share, I 'm interested to hear about the process of getting a free weekend. Did you contact Valve, or did they contact you
[News - 11/03/2015 - 04:06]
Personally, I found this worked ...
Personally, I found this worked better in practice than execution. Because all three options ultimately shared the same mechanics they never felt different than the traditional swords/spears/mounts model and in many ways was more confusing for it . It felt like a shame to me that diplomacy was never a ...