Tim Conkling's Blog
I’ve been a professional game developer for 10 years, and an indie for 2.
I’m currently developing Antihero, a strategy game about running a thieves’ guild in a Dickens-inspired Victorian city.
You can find me at:
Email (tim at timconkling dot com)
Revisiting the tired "are games art?" question after a run-in with an artist. Featuring an old dude on a ferry boat and the Russian ballet.
Iterating the exhibition - lessons from showing a small indie game at two consecutive PAXes.
Why indie game developers will lose out when the web's most notorious exploit vector finally dies.
Screw the server and the database. Effective corner-cutting for indies making networked multiplayer games.
Early success, and dealing with the sophomore (junior/senior/...) slump.
This is the gripping TRUE STORY of failed prototypes, wasted time, custom level editors… and UNEXPECTED SALVATION at the hands of the HUMBLE SPREADSHEET.
Tim Conkling's Comments
[News - 06/08/2018 - 03:10]
[News - 06/21/2016 - 05:24]
We is clearly the game ...
We is clearly the game industry, which has suffered from a lack of diversity both in our character design and our employment ranks.
[News - 02/23/2016 - 07:03]
This shut up and deal ...
This shut up and deal with it attitude ignores the fact that, in this case, educating the player about the game 's development costs changed that player 's perception of the game 's value . r n r nConsumers ' perceptions about a product don 't exist in a vacuum. ...
[News - 01/06/2016 - 05:49]
[Blog - 10/01/2015 - 01:22]
[Blog - 08/04/2015 - 05:37]
Mixed reviews may not turn ...
Mixed reviews may not turn you away, but unfortunately you 're in a small minority. They 're certainly a bad thing if you 're a developer who needs to make money to survive.