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July 14, 2020
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Tim Conkling's Blog



I’ve been a professional game developer for 10 years, and an indie for 2.

I’m currently developing Antihero, a strategy game about running a thieves’ guild in a Dickens-inspired Victorian city.

You can find me at: 
Twitter (@timconkling)
Portfolio (
Email (tim at timconkling dot com)



Member Blogs

Posted by Tim Conkling on Wed, 14 Oct 2015 03:46:00 EDT in Design, Indie
Revisiting the tired "are games art?" question after a run-in with an artist. Featuring an old dude on a ferry boat and the Russian ballet.

Posted by Tim Conkling on Thu, 01 Oct 2015 01:22:00 EDT in Business/Marketing, Design, Indie
Iterating the exhibition - lessons from showing a small indie game at two consecutive PAXes.

Posted by Tim Conkling on Tue, 21 Jul 2015 01:37:00 EDT in Programming, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet
Why indie game developers will lose out when the web's most notorious exploit vector finally dies.

Posted by Tim Conkling on Tue, 14 Jul 2015 02:53:00 EDT in Programming, Console/PC, Indie, Social/Online, Smartphone/Tablet
Screw the server and the database. Effective corner-cutting for indies making networked multiplayer games.

Posted by Tim Conkling on Tue, 30 Jun 2015 01:28:00 EDT in Design, Production, Indie
Early success, and dealing with the sophomore (junior/senior/...) slump.

Posted by Tim Conkling on Tue, 16 Jun 2015 02:56:00 EDT in Design, Programming, Indie
This is the gripping TRUE STORY of failed prototypes, wasted time, custom level editors and UNEXPECTED SALVATION at the hands of the HUMBLE SPREADSHEET.

Tim Conkling's Comments

Comment In: [News - 06/08/2018 - 03:10]

Is this just a ploy ...

Is this just a ploy to raise money from dumb VCs What actual problems would this solve

Comment In: [News - 06/21/2016 - 05:24]

We is clearly the game ...

We is clearly the game industry, which has suffered from a lack of diversity both in our character design and our employment ranks.

Comment In: [News - 02/23/2016 - 07:03]

This shut up and deal ...

This shut up and deal with it attitude ignores the fact that, in this case, educating the player about the game 's development costs changed that player 's perception of the game 's value . r n r nConsumers ' perceptions about a product don 't exist in a vacuum. ...

Comment In: [News - 01/06/2016 - 05:49]

Can we please keep Gamasutra ...

Can we please keep Gamasutra free of paranoid gamergate crap

Comment In: [Blog - 10/01/2015 - 01:22]

Thanks, Radu ...

Thanks, Radu

Comment In: [Blog - 08/04/2015 - 05:37]

Mixed reviews may not turn ...

Mixed reviews may not turn you away, but unfortunately you 're in a small minority. They 're certainly a bad thing if you 're a developer who needs to make money to survive.