Tom Happ, author of the indie Metroidvania game, Axiom Verge. Works at Petroglyph the rest of the time.
Follow my twitter feed @AxiomVerge.
Tom Happ looks back at the past 5 years of Axiom Verge.
[Blog - 04/27/2015 - 12:32]
[Blog - 10/03/2018 - 09:38]
[News - 03/22/2018 - 05:54]
[Blog - 03/19/2018 - 11:07]
Some kind of sprite sheet ...
Some kind of sprite sheet packing/loading tool would be a lot more versatile than being restricted to a fixed sprite size... Nick Gravelyn has a packing tool here: ://github.com/nickgravelyn/SpriteSheetPacker r n r nNever used Unity but I 'm thinking since it 's C it shouldn 't be too bad loading ...
[Blog - 10/27/2017 - 05:58]
OMG a bug reporting/customer service ...
OMG a bug reporting/customer service interface would be so awesome Currently people post issues in the forums and it gives customers the impression the game is buggy, even though many most of the issues are related to steam or the user n9t meeting min spec.
[Blog - 10/20/2017 - 10:49]
My main lesson about localization ...
My main lesson about localization is always to use Excel spreadhseets. XML is way to scary and computery looking to translators I ended up having to convert all my xml files to spreadsheets where each language gets one column and then manually stuff it back in because my dialogue engine ...