Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 27, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Thomas Happ's Blog

 

Tom Happ, author of the indie Metroidvania game, Axiom Verge. Works at Petroglyph the rest of the time.

Follow my twitter feed @AxiomVerge.

 

Member Blogs

Posted by Thomas Happ on Wed, 01 Apr 2020 11:15:00 EDT in Business/Marketing, Production, Indie
Tom Happ looks back at the past 5 years of Axiom Verge.



Thomas Happ's Comments

Comment In: [Blog - 04/27/2015 - 12:32]

I love this solution. Probably ...

I love this solution. Probably the best of any I 've been able to find on this particular problem.

Comment In: [Blog - 10/03/2018 - 09:38]

That VR helmet should come ...

That VR helmet should come with Silent Hill 2 as a pack-in.

Comment In: [News - 03/22/2018 - 05:54]

Thanks for this article. We ...

Thanks for this article. We definitely need more authentic, positive representations of Muslims in games.

Comment In: [Blog - 03/19/2018 - 11:07]

Some kind of sprite sheet ...

Some kind of sprite sheet packing/loading tool would be a lot more versatile than being restricted to a fixed sprite size... Nick Gravelyn has a packing tool here: ://github.com/nickgravelyn/SpriteSheetPacker r n r nNever used Unity but I 'm thinking since it 's C it shouldn 't be too bad loading ...

Comment In: [Blog - 10/27/2017 - 05:58]

OMG a bug reporting/customer service ...

OMG a bug reporting/customer service interface would be so awesome Currently people post issues in the forums and it gives customers the impression the game is buggy, even though many most of the issues are related to steam or the user n9t meeting min spec.

Comment In: [Blog - 10/20/2017 - 10:49]

My main lesson about localization ...

My main lesson about localization is always to use Excel spreadhseets. XML is way to scary and computery looking to translators I ended up having to convert all my xml files to spreadsheets where each language gets one column and then manually stuff it back in because my dialogue engine ...