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April 8, 2020
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Sven Bergstrom's Blog


• designer and creator of video games and their pieces •

Working full time as the artist on Drifter with Colin. Available as instant access preorder (PC/Mac/Linux), available on Steam Early Access - also coming to PS4/Vita/iOS.

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Member Blogs

Posted by Sven Bergstrom on Mon, 07 Apr 2014 06:52:00 EDT in Programming, Console/PC, Indie, Smartphone/Tablet
What are shaders? How do they work? What does it all mean? Here, I wrote a primer for you!

Posted by Sven Bergstrom on Thu, 09 Jan 2014 09:08:00 EST in Design, Programming, Console/PC, Indie, Social/Online, Smartphone/Tablet
This post about path finding covers approaches I have been messing with to confront some of the issues I have with path finding on grids, like path results always look really rigid and unnatural. Voronoi / Delaunay and Graph Theory gives neat results.

Sven Bergstrom's Comments

Comment In: [News - 10/09/2015 - 10:12]

related to their response/behaviour: r ...

related to their response/behaviour: r n r n

Comment In: [Blog - 01/09/2014 - 09:08]

My goal is not shortest, ...

My goal is not shortest, nor straightest paths as I don 't like how these look : Good reading though. I also mentioned that I didnt just increase resolution as a fix

Comment In: [Blog - 10/14/2013 - 05:57]

I have to spend some ...

I have to spend some dedicated time to re-read this but skimming over it, it is fantastic. r nA monolithic amount of work and time put in and for that - Thank you

Comment In: [Blog - 03/01/2013 - 01:31]

Superb. Another great link to ...

Superb. Another great link to link to beginners alongside finish your games and the rest

Comment In: [Blog - 02/26/2013 - 10:04]

Good reading ...

Good reading

Comment In: [Blog - 02/25/2013 - 11:38]

Seeing as I am being ...

Seeing as I am being brought into a context here which I feel is out of the context I was actually speaking but whatever , I might as well elaborate on what I meant by the statement I made. r n r nFeel free to read on a very interesting ...