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Sukhraj Johal's Blog

 

A Game & Level designer that loves building worlds that foster player exploration and curiosity! 

Portfolio: https://www.sukhrajjohal.com/

Twitter: https://twitter.com/sukhrajjohall

 

Member Blogs

Posted by Sukhraj Johal on Wed, 08 Jan 2020 10:49:00 EST in Design, Art, Smartphone/Tablet
What made the first mission of God of War (2018) so memorable? This article examines my journey to uncover the level design techniques and design decisions used to construct the iconic introduction to the game.


Posted by Sukhraj Johal on Mon, 09 Dec 2019 11:22:00 EST in Design, Art
How can designers leverage the environment in their games to share accessible narratives to players? This article examines how The Last of Us, God of War (2018), and Inside create compelling narratives through environmental design.