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June 16, 2019
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Stanislav Costiuc's Blog   Expert Blogs


Personal Website:

E-mail: [email protected]

Twitter: @farlander1991

Current Position: Lead Game Designer at Ubisoft


Expert Blogs

Posted by Stanislav Costiuc on Fri, 31 May 2019 10:07:00 EDT in Design, Console/PC
A look at different facets of Horizon: Zero Dawn and what Guerrilla has done to create a wholesome, engaging experience.

Posted by Stanislav Costiuc on Wed, 08 May 2019 10:27:00 EDT in Design, Console/PC
When we talk about responsive controls in games, we talk about the time between a button press and the action being completed. And yet Bloodborne is still a responsive game even with actions completion being technically delayed. Let's talk about why.

Posted by Stanislav Costiuc on Tue, 16 Apr 2019 10:38:00 EDT in Design, Serious
A little story of a Game Designer who found what type of videos he should make on YouTube

Posted by Stanislav Costiuc on Tue, 02 Apr 2019 09:26:00 EDT in Design, Console/PC
Leonardo as a character does not appear in the main campaign of Assassin's Creed II too often, and yet players grow very attached to him. Let's examine why.

Posted by Stanislav Costiuc on Mon, 25 Mar 2019 09:08:00 EDT in Design, Console/PC
To feel physics-based, swinging in a Spider-Man game doesn't actually need to fully follow the laws of physics. So let's take a look at those that it doesn't.

Posted by Stanislav Costiuc on Mon, 18 Feb 2019 01:59:00 EST in Design, Console/PC
Let's talk about what the first Assassin's Creed does to make itself feel larger than it actually is.

Stanislav Costiuc's Comments

Comment In: [Blog - 10/22/2018 - 09:38]

I honestly didn 't mind ...

I honestly didn 't mind the Black Mask reveal. Maybe because I just really enjoyed Joker 's arc in this one. r n r nAnd in general, even though I have my issues with Batman: Arkham storytelling, it 's kinda neat that the four games form a single epic of ...

Comment In: [Blog - 09/28/2018 - 04:01]

Thanks for the comment r ...

Thanks for the comment r n r nYeah and it feels like I didn 't even touch the surface on what made the combat system feel so great. There are a lot of games that are copying the Arkham combat system but are not including all those little details that ...

Comment In: [News - 05/16/2018 - 03:59]

Great list I would add ...

Great list I would add Rainbow Six: Siege to the list. The way sound design is utilized for player strategy as well as just makes everything so much more intense and how because of it at the end of matches your heart rate actually starts going faster because of the ...

Comment In: [Blog - 02/25/2018 - 10:12]

Yeah I realized that after ...

Yeah I realized that after the article got published, but hadn 't had the time to change that, apologies for inconvenience. But I do have a little time now. Added images.

Comment In: [Blog - 01/25/2018 - 06:02]

Thanks for the comment. I ...

Thanks for the comment. I would appreciate if you 'd elaborate more as the comment as it is feels you 're just trying to negate for the sake of negating as you don 't provide a single example illustrating any of your points . r n r nBut let me ...

Comment In: [Blog - 01/25/2018 - 10:36]

Thank you Ramin for your ...

Thank you Ramin for your insightful posts I always make sure to read them whenever I see you release a new one : I may not agree with you all the time, but one can 't deny your expertise and experience, and on a personal level I hope that one ...