Simon Carless's Comments
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[Blog - 11/01/2019 - 06:20]
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[Blog - 08/30/2019 - 01:57]
I think 6-8 hours probably ...
I think 6-8 hours probably is good enough But there 's no definitive number. I just know I see a lot of complaints when 20 games are 2 or 3 hours long...
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[Blog - 08/07/2019 - 11:32]
Horror games are an interesting ...
Horror games are an interesting one I actually think they are still a relatively under-developed genre, given how popular horror movies are right now in movie theaters. So I think they are more fertile ground than a number of other genres Good luck with it.
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[Blog - 07/31/2019 - 02:11]
This is based on anecdotal ...
This is based on anecdotal comments from 2 or 3 indies that I know, for which that was true. I do think, if it 's a 20 game, that you used to sell 5,000 copies over time pretty easily, which is 100k. Don 't forget that the long tail was ...
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[Blog - 11/19/2017 - 10:41]
A lot of the rest ...
A lot of the rest of that article is interesting, but that seems badly sourced - though I will say America 's Army the game is still being updated even now, and there 's even an eSports league for it, I guess. r n r nAlso, I still claim the ...
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[News - 11/30/2016 - 03:11]
Having worked in AAA 15-20 ...
Having worked in AAA 15-20 years ago, and left partly because of some things that could arguably have been ameliorated by unionization working hours, in particular , I 'm very sympathetic to the argument. Unfortunately, I think 15-20 years ago was the time that this move would have been much ...
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[Blog - 10/12/2016 - 10:31]
FWIW, I think that '32,000 ...
FWIW, I think that '32,000 copies sold ' stat is pretty misleading - it was a median as of 2015, but that 's including massive lifetime numbers for games, and a lot of games being in bundles too. My impression is that a brand new Steam game launching in 2016 ...
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[News - 12/28/2015 - 10:18]
Thanks - we 've updated ...
Thanks - we 've updated the story to reflect these edits, and also added another data point: A Gamasutra-authored survey conducted in early 2014 suggested that solo indie developers earned an average income of 11,812 in 2013, down 49 percent from 2012 s 23,130 average . r n r nAs ...
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[News - 11/23/2015 - 04:02]
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[Blog - 10/26/2015 - 08:05]
I 've been a fan ...
I 've been a fan of 'writing about games and not just for review ' for a decade plus now - as you guys might/might not know, I used to commission cheaply, but it was paid a lot of criticism for the now defunct GameSetWatch website, including a number of ...
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