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August 5, 2020
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Simon Carless's Expert Blogs

Does Stadia's 'click to play' functionality change the game for the cloud gaming platform? And all kinds of other game discovery news besides...


Posted by Simon Carless on Mon, 13 Jul 2020 05:40:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
So, paid DLC - new levels, modes, etc - specifically those made for PC games on Steam. It's way better for devs than you think, and here's why!


Posted by Simon Carless on Fri, 10 Jul 2020 01:22:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie, Social/Online
Coffee Stain Studios were kind enough to go public with their game sales for standout first-person factory building game Satisfactory - what does that say about Epic Games Store and Steam?


Posted by Simon Carless on Wed, 08 Jul 2020 04:11:00 EDT in Business/Marketing, Design, Production, Art, Console/PC, Indie
Writer & cultural commentator Em Reed contributes some really interesting links that straddle history, art, academia and culture adeptly.


Mobile games grossed almost $70 billion in 2019. But why aren't lots of small and medium indies without experience jumping into the space? Here's some good reasons.


Notes on the latest games and interesting links of the week, from Iron Man VR to Townscaper and beyond.


The newest roundup on game discovery includes news on Xbox Summer Games Fest, PlayStation Indies, Apple Arcade/iOS news, and lots more.


Posted by Simon Carless on Tue, 30 Jun 2020 10:29:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
The Nintendo Switch is still probably still the hottest console platform for small and medium-sized indies looking to launch on multiple platforms - but what are people getting wrong about it?


Death Come True, Hylics 2, and the SpongeBob game remake are just a few of the things featured in this week's new Video Game Deep Cuts link round-up.


Posted by Simon Carless on Thu, 25 Jun 2020 10:50:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
What the heck is this new Steam Points system? How did devs fare in the Steam Summer Games Festival with their pre-release demos? All this info, and more, within.


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