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June 12, 2021
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Simon Carless's Expert Blogs

Posted by Simon Carless on Wed, 19 May 2021 05:08:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
You probably know at least a little about Roblox, since it’s kind of a big deal right now. But what's it like for developers wanting to make their own games for it? We take a look alongside other game discovery news.


Posted by Simon Carless on Mon, 17 May 2021 04:11:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
Want to know how Steam games sell for 'the other 50%' - semi-pro and 'for fun' developers? A case study for the game Disobedient Sheep clues you in...


Posted by Simon Carless on Wed, 12 May 2021 05:26:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
There's one big gotcha around game ratings when releasing your game via IARC - and in the latest game discovery round-up, we look at what it is, and how to avoid it.


Posted by Simon Carless on Mon, 10 May 2021 06:15:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
We look at Steam tag trends, the latest in the Apple/Epic and Valve antitrust lawsuits, and, well, lots more about game platforms and discovery.


Posted by Simon Carless on Wed, 05 May 2021 01:44:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
What does the Epic/Apple trial data show us about which game platforms are good to make games for? And how has Epic Games Store itself evolved?


Posted by Simon Carless on Tue, 04 May 2021 09:53:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
We look at the GDC survey on game platform cut and the state of subscription services, as well as lots more neat game discovery news!


Posted by Simon Carless on Wed, 28 Apr 2021 03:09:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
We examine a new taxonomical Steam announcement, showing continued leadership from the platform in 'ways to discover new games' - and lots more discovery goodness.


Posted by Simon Carless on Mon, 26 Apr 2021 09:41:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
What is Polish game publisher PlayWay and its associated studios doing to get so many titles in the top wishlists for unreleased Steam games? And what can we learn from it - both positive and negative?


Posted by Simon Carless on Wed, 21 Apr 2021 04:37:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie, VR
What do you really need in your Steam trailer? What video game data tools are you not aware of, but should be? This and more game platform round-ups within...


Posted by Simon Carless on Mon, 19 Apr 2021 04:30:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie, VR
Are game demos good? When you should leave your demo or prologue up for longer? We look at games with standout (but short!) gameplay loops for an answer.


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