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May 25, 2019
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Sergio Hidalgo's Blog


Independent game developer from Madrid, Spain,

Currently working in Dreadhalls, a VR horror game for the Oculus Rift.


Member Blogs

Posted by Sergio Hidalgo on Wed, 05 Nov 2014 02:08:00 EST in Design, Console/PC, Indie
Some thoughts on the effects of working with disturbing and horrific material on a daily basis, based on my personal experience.

Posted by Sergio Hidalgo on Wed, 03 Sep 2014 05:00:00 EDT in Programming, Smartphone/Tablet
My experience in porting my Unity game Dreadhalls to Samsung's Gear VR

Posted by Sergio Hidalgo on Tue, 29 Jul 2014 06:57:00 EDT in Design, Console/PC
With the brand new Oculus Rift DK2 now getting in the hands of developers, it's useful to know what are the main changes you can expect to see coming from the old devkit.

Posted by Sergio Hidalgo on Wed, 11 Jun 2014 11:11:00 EDT in Design, Console/PC
On how VR game designers will lose control over the player's avatar as new features such as positional tracking become commonplace.

Sergio Hidalgo's Comments

Comment In: [Blog - 10/15/2015 - 02:21]

The way I see it, ...

The way I see it, in a procedural game you aren 't actually exploring the content that the generator outputs. What you are exploring are the algorithms themselves. r n r nYou might have a game than can create 18 quintillion different terrains, but if those are simple variations of ...

Comment In: [Blog - 09/15/2015 - 02:53]

I think the error here ...

I think the error here is framing VR in terms of games , as if VR headsets were little more than gaming peripherals. r n r nLately I 've started to see VR as a whole new medium in itself. Yes, you can have games in it, but you can ...

Comment In: [News - 09/18/2015 - 10:16]

It all depends on the ...

It all depends on the quality of the experience itself, I think. Given a sufficiently good experience, people will purchase it of course, the higher the price, the better this experience needs to be . Selling the experience and showing people why it 's not just a gimmick might be ...

Comment In: [Blog - 11/05/2014 - 02:08]

Honestly movies don 't have ...

Honestly movies don 't have that much of an effect on me. The thing that has a more profound effect is when I research into the specific stuff that personally scares me the most mostly the uncanny, some creepy stories, fringe communities, and so on... . r n r nAlso, ...

Comment In: [Blog - 07/29/2014 - 06:57]

I 'm in the EU, ...

I 'm in the EU, and last I heard other people in the EU zone got their kits in the first batch, though it might depend on which country you are: in eu shipped just now/

Comment In: [Blog - 04/27/2014 - 11:57]

I 'd also suggest the ...

I 'd also suggest the following: r n r nNotepad : Great lightweight text editor with many features that will make your life easier if you 're a programmer, including syntax coloring, tabs, macros, plugins... r n r nLibreOffice: This is a great alternative over OpenOffice r n r nPaint.NET: ...