Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 14, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Sascha de Waal's Blog

 

Creating is the most powerful thing we can do as humans. We can create tools that make our life easier, we can create systems that makes our world fairer (laws). And we can create experiences that we can transfer to other people, we call those experiences games.

Games are the ultimate way of experience, something without any risk and for a relative low budget. It is a way to let other people have fun or a way to tell a story and make the player feel like they are part of it. Games also makes it possible to learn new things that in real life are a bit harder.

It is really strange; we make a set of rules, with some nice art and music, and we as humans like to follow it and we have fun doing so. While there is not a big reason to do so, I mean, we won't die if we don’t follow it. Some rule sets we like, others we don’t. It is trial-and-error most of the time. But that makes it really interesting.

A big part of creating games is also research. You need to be able to keep learning, explore new technology and always be open for new experiences. This is what I like most about this profession. You keep exploring the possibilities and keep creating nice things with new learned stuff.

 

Member Blogs

Posted by Sascha de Waal on Tue, 25 Jun 2019 10:29:00 EDT in Design, Programming
In the last part of this series, I would like to give some tips and tricks that might help you. If there is anything you learned, discovered,s or something you would like to share, please contact me so I can add it and we all can learn from it.


Posted by Sascha de Waal on Fri, 21 Jun 2019 10:29:00 EDT in Design, Programming
In this part we will look at how to implement this framework into your game. For this example, I have made a simple game to test it on. You can view and download it here.


Posted by Sascha de Waal on Wed, 19 Jun 2019 04:03:00 EDT in Design, Programming
In this tutorial we will take a deep technical look at the testing framework. We will look at the idea behind it, and we will have a detailed look at all elements of the testing framework. You could use this as a reference for when you are going to use th


Posted by Sascha de Waal on Wed, 19 Jun 2019 10:33:00 EDT in Design, Programming
This is the introduction about what computer playtesting is, why you would use it and why not.