Sara Casen's Blog
Video game developer with a past at Paradox and Tarsier Studios. Currently managing the new indie studio named Midnight Hub, together with some other cool dudes. Before co-funding Midnight Hub I ran Casen Crowd, a community management company.
Say hello at twitter.com/@saxen8
From concept to realization, here's the booth art we produced for our upcoming indie game Lake Ridden, which was displayed at EGX in Birmingham, in front of 80 000 visitors.
When making a game you need to keep track of what resources you are burning. It's far more than just time and money. This is Midnight Hub's last post in a series about how to reduce stress when working with games!
This ABC-recipe for making games can help you and your team to understand what should be done and when. It offers a guideline for working iteratively on games, minimizing stress and optimizing testing your upcoming game!
Why do so many game studios work overtime? How do you avoid burning out the passionate people working on your team? And why did Midnight Hub decide to cut down on hours spent in the office?
Here's a simple and straightforward guide on how to cut together and post GIFs showing your game! I'll use the GIFs we have produced for our game Lake Ridden as a case study to help you get started!
Here are five handy tips for starting your own game company, from Midnight Hub. We're a indie studio founded by former Mojang, Paradox and Tarsier employees. Currently working on horror adventure Lake Ridden!
Sara Casen's Comments
[Blog - 11/21/2017 - 10:42]
[Blog - 11/09/2017 - 12:25]
Hi Devon Happy to hear ...
Hi Devon Happy to hear you appreciated the text : Next part of the series will be published this week here on Gamasutra, so keep an eye on the page
[Blog - 11/02/2017 - 09:56]
Hi Rogerio, happy you found ...
Hi Rogerio, happy you found it useful I was indeed thinking about naming it Mammoth Tusk hehe r n r nWe 're five people in our team, so we have much less negotiations between management and developers compared to bigger studios. In our case, if a developer feels like a ...
[Blog - 04/28/2017 - 09:21]
Hi Becky I 'm so ...
Hi Becky I 'm so happy you found this post useful : Good luck with your GIF-making
[Blog - 07/14/2016 - 01:22]
Hey Ryan, r n r ...
Hey Ryan, r n r nAwesome blog post series Looking forward to the next part : r n r nCheers
[Blog - 07/13/2016 - 11:12]