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June 24, 2019
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Sande Chen's Blog   Expert Blogs

 

Sande Chen is a writer and game designer whose game credits span over 15 years in the industry. Her writing credits include 1999 Independent Games Festival winner Terminus and the 2007 PC RPG of the Year, The Witcher, for which she was nominated for a Writers Guild Award in Videogame Writing. She is the co-author of Serious Games: Games That Educate, Train, and Inform and a contributor to Writing for Video Game Genres, Professional Techniques for Video Game Writing, and Secrets of the Game Business. In 2006, she was profiled as one of the game industry's top 100 most influential women for her work as Director of Girls in Games, Inc. She has spoken about games at conferences around the globe, including the Game Developers Conference, Austin Game Developers Conference, and the Serious Games Summit D.C. She also has a Grammy nomination.  She can be found on Twitter: @sandechen

 

Expert Blogs

Posted by Sande Chen on Wed, 12 Jun 2019 10:23:00 EDT in Design, Serious
In this article, game designer Sande Chen looks at why social impact game designers should consider emotion-based appeals rather than statistics-filled logic.


Posted by Sande Chen on Fri, 07 Jun 2019 10:27:00 EDT in Design, Serious, Indie, Smartphone/Tablet
In this article, game writer Sande Chen opines about forced failure as story moments and how players are more likely to forgive forced failure when engaged in story-driven games.


Posted by Sande Chen on Mon, 16 Jul 2018 12:56:00 EDT in Design, Serious, VR
In this article, game writer Sande Chen looks at a virtual reality experience made for social impact.


Posted by Sande Chen on Fri, 15 Jun 2018 09:01:00 EDT in Design, Serious
In this article, game designer Sande Chen delves into the connection between a person's identity, emotions, and behavior change.


Posted by Sande Chen on Thu, 10 May 2018 10:15:00 EDT in Design, Production, Serious, Social/Online, VR
The 3rd IGDA Game Design SIG AMA in conjunction with the National STEM Challenge focused on game writing and featured game development questions from mentors and students from around the United States.


Do you believe game designers have an ethical obligation to their players?



Sande Chen's Comments

Comment In: [Blog - 12/05/2017 - 09:24]

I state: I find the ...

I state: I find the most interesting love stories are when I 'm not sure where the story will go. Both potential lovers are good choices and therefore, it 's a very hard choice for the protagonist. I 'd be equally happy with either choice as long as it 's ...

Comment In: [Blog - 08/09/2017 - 10:22]

Yes, you 're right. 0th ...

Yes, you 're right. 0th Indie Game Jam has been one that continued yearly and had sponsors, but there were certainly events like demoscene parties prior to that time.

Comment In: [Blog - 12/30/2016 - 12:50]

Ah good eyes Thanks for ...

Ah good eyes Thanks for being my editor.

Comment In: [News - 11/19/2015 - 04:03]

I touched upon the issue ...

I touched upon the issue of violence briefly on my blog here: http://www.gamasutra.com/blogs/SandeChen/20161123/286061/How Games Can Undermine Emotional Stakes and on Game Design Aspect of the Month GDAM . A respondent had told me that on the issue of violence, he felt it was a matter of characterization because war movies ...

Comment In: [Blog - 11/23/2016 - 10:26]

It 's true that in ...

It 's true that in these types of action games, there can be found objects which contain story. For instance, in Gears of War 2 I believe , I found it odd that there were scattered notes. It didn 't make sense to me that this person would even have ...

Comment In: [Blog - 07/25/2016 - 11:16]

Why is the romantic interest ...

Why is the romantic interest a she Or were you just switching pronouns on and off r n r n Make the romantic interest impossible to dislike. This is a cheat I m not really a fan of, but it can work: Scrub away the romantic interest s rough edges, ...