Sam Izzo's Blog
Running Horse Drawn Games doing outsourcing and selling tools. Check out Hdg Remote Debug on the Unity Asset Store!
Also one half of Polyphonic LP making Resynth for iOS and PC!
In this article I discuss object pooling and generics, and present a simple type-safe object pool for Unity.
In this article I dig in to the iOS binary generated by Unity, and look at some tools we can use to understand what's going on and what's in there.
Behaviour trees are a useful way to allow designers to control various aspects of your game. In this article we look at how we use behaviour trees for Defect: SDK.
Sam Izzo's Comments
[Blog - 06/11/2018 - 11:36]
[Blog - 04/11/2018 - 10:22]
[Blog - 07/17/2017 - 09:50]
Haha I know the feeling ...
Haha I know the feeling But also there 's the engineer side of me that wants things to be small, fast, efficient. I think it can help too with regard to downloads on the app store where there is the 100Mb OTA limit. I think people would notice a smaller ...
[Blog - 07/11/2017 - 11:42]
Sounds good At Blue Tongue ...
Sounds good At Blue Tongue we used a process where each check in had to be vetted by another programmer. It was occasionally time consuming but it did force you to write and commit smaller pieces of work or endure the wrath of whoever you asked to vet . Everyone ...
[News - 02/10/2017 - 02:47]
A lot of young/student developers ...
A lot of young/student developers don 't know how to budget. You see it all the time in postmortems they claim their costs were Unity, Photoshop, and Maya. I 've got news for them though: their time is a cost that they should have factored in
[News - 02/08/2017 - 02:41]
It 's a shame you ...
It 's a shame you can 't use visibility rounds for events like Valentine 's Day, Halloween, etc, especially when your game is in a genre or style that is suited to those events. I get why they require updates since it is called an update visibility round but maybe ...