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September 22, 2021
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Salwa Azar's Blog

 

Games geek, technology fanatic, artist appreciator, music nut, multi-tasking juggler...

oh life's so much fun!

 

Member Blogs

Posted by Salwa Azar on Thu, 27 Jun 2013 04:02:00 EDT in Production
it's not always a bad thing..


Posted by Salwa Azar on Fri, 31 Aug 2012 03:31:00 EDT in Business/Marketing, Serious
If I stick my head above the precipice will I be shot down.. I'm going to put my gold helmet on and see what happens.


Posted by Salwa Azar on Thu, 14 Jun 2012 07:39:00 EDT in Business/Marketing, Social/Online
We R Interactive's strategy for supporting customers in their gaming experience.



Salwa Azar's Comments

Comment In: [Blog - 08/31/2012 - 03:31]

wow wading back in here ...

wow wading back in here after realising people read my small post and commented.. r n r nI stand by my statement, I don 't find it particularly inflammatory and I 'm still trying to figure out where it appears I 'm clamping down on freedom of expression or artistic ...

Comment In: [Blog - 06/14/2012 - 07:39]

Totally agree Jeremy, it 's ...

Totally agree Jeremy, it 's interesting how fluid and expanded community support has become now though-as a company-run device instead of fan-run, and how much of an influence fan-approval has over that company. Reputations live or die by good feedback on all channels, more so because in this day and ...

Comment In: [Blog - 06/09/2012 - 07:10]

Just wondering if any male ...

Just wondering if any male game designer/character designer has ever actually focus tested their female characters pre-release r n r nSome of you complain that you just can 't get a straight answer as to what women want out of a game- well that seems like a massively lazy answer. ...