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February 21, 2020
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Ruben Torres Bonet's Expert Blogs

Posted by Ruben Torres Bonet on Tue, 14 Jan 2020 11:27:00 EST in Programming, Console/PC, Serious, Indie, Smartphone/Tablet
Can you guess why keeping Draw Calls at bay is today more relevant than ever? Don't let them screw your game. Find out how to use modern batching in Unity 2020+


Posted by Ruben Torres Bonet on Thu, 02 Jan 2020 10:21:00 EST in Programming, Console/PC, Serious, Indie, Smartphone/Tablet, VR
What happens when memory allocations go out of hands, are out of your control and you have to ship a game?


Posted by Ruben Torres Bonet on Fri, 27 Dec 2019 11:31:00 EST in Programming, Console/PC, Indie, Smartphone/Tablet, VR
Do you have a Christmas present for your players? Well, just make sure it's not a memory crash. Those happen when greedily using countless assets from the store. Don't dump the assets, just adopt a clever strategy with Unity Addressables Prefabs.


Posted by Ruben Torres Bonet on Tue, 17 Dec 2019 01:43:00 EST in Programming, Console/PC, Indie, Smartphone/Tablet, VR
Videos are crucial, but they feed on storage space. They'll milk till the last bit of your players' drives and skyrocket your game installation times by hours. Would you enjoy staring at a progress bar for 12 hours? No problem, Addressables has your back.


Posted by Ruben Torres Bonet on Wed, 11 Dec 2019 10:37:00 EST in Programming, Console/PC, Serious, Indie, Smartphone/Tablet, VR
It's Christmas time. More than ever, I feel like cutting my content update iteration times by 90%. Do this by allowing your players to download your content on-demand. Here's how you do this with Unity Addressables CDN.


Posted by Ruben Torres Bonet on Tue, 26 Nov 2019 10:28:00 EST in Programming, Console/PC, Indie, Smartphone/Tablet, VR
1 core, 2 cores, 4 cores, 8 cores, 16 cores! Who's got more? The more cores, the better. The Unity Job System will squeeze them all, right? Yeah, probably. But what if Unity was over-milking your CPU? Would that be a problem?


Posted by Ruben Torres Bonet on Thu, 21 Nov 2019 10:25:00 EST in Programming, Console/PC, Indie, Smartphone/Tablet, VR
Your unity scene hierarchy is reducing the performance of your game. That we knew from last post. But what can you do about it? Let's find out.


Posted by Ruben Torres Bonet on Tue, 12 Nov 2019 10:48:00 EST in Programming, Console/PC, Indie, Smartphone/Tablet, VR
You've optimized all of the low-hanging fruits of your game. Except that you didn't. You missed a sneaky, non-so-obvious spot: optimizing your Unity Scene Hierarchy.


Posted by Ruben Torres Bonet on Mon, 04 Nov 2019 10:06:00 EST in Programming, Console/PC, Indie, Smartphone/Tablet, VR
If you plan on jumping into Unity Addressables Pooling, be careful. You better make sure the object pool is not empty.


Posted by Ruben Torres Bonet on Wed, 30 Oct 2019 10:39:00 EDT in Programming, Console/PC, Indie, Smartphone/Tablet, VR
You've seen the potential benefits of Addressables and you want to give it a shot in your game. But there're so many possibilities! Where to start with your Unity Addressables Migration? Here's an option for you: Music.


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