Ruben Torres Bonet's Expert Blogs
Choosing your next shader? Strike the balance between your dream visuals and the performance you take away.
Today, I'll give you handy tables so you can see the performance cost of the common unity shaders
How can you profit from using C# 7.0 local functions in your game? Let's find out
Today, I will show you around the neat memory map visualization mode that this experimental package brings to your table:
How is yourÂ memory layoutÂ structured?
WhatÂ memory regionsÂ does Unity have?
HowÂ fragmentedÂ is your memory?
In this post, you will learn how toÂ analyze your unity shaderÂ complexity with numbersÂ so you finally can:
- Stop being fragment-bound in your unity game performance and...
- Compare the GPU complexity between two shaders
Today, I had the pleasure to interview Ian Deane.
Ian is the developer behind Mesh Baker, the famous Unity asset that lets you drastically reduce your draw calls so your game runs at substantially higher frame-rate.
In this article, I'll show you how to apply Unity C# 7.0: ref locals & returns to simplify your game code and make your programming intentions clear when you deal with C# value types.
In this post, you will show you how to use the experimentalÂ Unity Memory ProfilerÂ package to find exactly where you are wasting memory on your game.
In today's blog post, I'll show you how to measure how long it takes your GPU to draw each of your game elements.
No matter if you are an artist, programmer or designer.... Reading this post will help you find out where to start optimizing.
In this post, I'll show you how to know if your game performance is suffering from too many Unity Draw Calls and what to do about it.
I've been frustrated to see how much useless repetition I had in my C# conditionals and switches, but I knew programmers could do better. In this post, I'll show you how to make your code more concise with Unity C# Pattern Matching (C# 7.0)
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