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October 17, 2019
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Ruben Torres Bonet's Blog   Expert Blogs

 

We finally meet.

I am Rubén Torres Bonet, presently working as a Senior Game Programmer at ForceField XR in Amsterdam. Previously, I was a Technical Lead at Exozet Games.

I have worked in games such as:

Interests:

  • Gamedev architecture
  • Graphics
  • Hardware and optimization
  • Research

Do you want to chat? Feel free to contact me in Linkedin and to check my blog.

 

Expert Blogs

Posted by Ruben Torres Bonet on Wed, 16 Oct 2019 11:03:00 EDT in Programming, Console/PC, Indie, Smartphone/Tablet
Players want to play, they don't want to wait. Help them buying your game: reduce your game's download size with Unity Addressables Hosting. And a year later? Offer them a DLC based on, guess what? Unity Addressables.


Posted by Ruben Torres Bonet on Mon, 07 Oct 2019 04:11:00 EDT in Programming, Console/PC, Serious, Indie
Last week we quizzed you on Unity Addressables. This time, we analyze the results of this quiz, including the top answers the community has chosen. Curious?


Posted by Ruben Torres Bonet on Mon, 30 Sep 2019 10:35:00 EDT in Design, Programming, Console/PC, Indie
Let's find out 3 ways Unity Addressables will help your game with efficient, pain-free content management.


Posted by Ruben Torres Bonet on Tue, 17 Sep 2019 10:32:00 EDT in Design, Programming, Console/PC, Indie, Smartphone/Tablet
Learn the basics of the Unity Immediate Window package by solving an important challenge in Game Development: Automating Playtests!


Posted by Ruben Torres Bonet on Wed, 11 Sep 2019 10:39:00 EDT in Design, Programming, Console/PC, Serious, Indie, Smartphone/Tablet
I normally do not share my past struggles, but this topic deserves it. What to do when you lose hope with Unity UI? Dozens of projects with Unity UI in mobile and console platforms taught me what I will share with you in just a few minutes.


Posted by Ruben Torres Bonet on Wed, 04 Sep 2019 10:40:00 EDT in Programming, Console/PC, Indie, VR
You are leading a team of programmers and supporting artists to port a good-looking PS4 VR game to Oculus Quest. You have 1 month to halve your memory budget and 6 months to complete it. What's your first move? Let's bring Unity Addressables to the table.



Ruben Torres Bonet's Comments

Comment In: [Blog - 09/04/2019 - 10:40]

Great, I 'm glad it ...

Great, I 'm glad it helped you. Make sure to check the upcoming article this week and let me know what you think.

Comment In: [Blog - 07/03/2018 - 10:58]

Hi there. Indeed, coroutines can ...

Hi there. Indeed, coroutines can potentially generate lots of garbage depending on the local variables you declare. Unity advises against long-lived coroutines with lots of allocations. If they are simple and you know what you are doing, it will be all fine. r nIn our case, we used commands coroutines ...

Comment In: [Blog - 04/19/2018 - 09:41]

Hi Anonymous reader Thanks for ...

Hi Anonymous reader Thanks for your message. r nFor starting out with the pipeline I could suggest Render Hell 2.0 a quick search should show the website . They have interesting videos about it. It also helped me a lot to do some programming with opengl, since one has to ...

Comment In: [Blog - 04/18/2018 - 04:19]

It looks like you spent ...

It looks like you spent quite a bit of time on this, thanks for that. r nThis post is just one example why it 's great to make source code available.

Comment In: [Blog - 04/11/2018 - 10:22]

Thank you for your kind ...

Thank you for your kind words, I 'm happy to hear it helped.