Ruben Torres Bonet's Blog
We finally meet.
I am Rubén Torres Bonet, presently working as a Senior Game Programmer at ForceField XR in Amsterdam. Previously, I was a Technical Lead at Exozet Games.
I have worked in games such as: Star Trek Bridge Crew (Oculus Quest), Anne Frank House VR, Time Stall, Catan Universe, Diamond Dash, Jelly Splash, Blackguards, ​Carcassonne,​ Jochen Schweizer VR,​ ConcertVR PS4....
Interests:
- Gamedev architecture
- Graphics
- Hardware and optimization
- Research
Reach out in Linkedin and my blog.
Expert Blogs
Posted by
Ruben Torres Bonet
on Thu, 14 Jan 2021 10:29:00 EST
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Learn how to measure your assembly compilation times to uncover these time robbers that are making you release a worse game.
Posted by
Ruben Torres Bonet
on Mon, 04 Jan 2021 10:37:00 EST
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Here's one of the questions that I often get when it comes to ray-tracing in Unity: how do I get started?
Let me help you out with that.
Posted by
Ruben Torres Bonet
on Tue, 10 Nov 2020 02:31:00 EST
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Let’s get back to ray tracing with Unity global illumination. See what’s a better fit for you: baked GI, screen-space GI and ray-traced GI.
Posted by
Ruben Torres Bonet
on Thu, 05 Nov 2020 10:51:00 EST
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Learn how to render ray-traced colored shadows in Unity to give a unique tint to the style of your game. Real-time ray-tracing will do this for you.
Posted by
Ruben Torres Bonet
on Wed, 21 Oct 2020 10:39:00 EDT
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In this post, you will learn the Unity secrets behind Ray-Traced Ambient Occlusion (RTAO). Let’s make your game look the way you intended.
Posted by
Ruben Torres Bonet
on Tue, 13 Oct 2020 10:42:00 EDT
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Developing your game in Unity? Then you need to pay attention to 5 signs that reveal you should to move into Ray-tracing.
Ruben Torres Bonet's Comments
Comment In:
[Blog - 09/15/2020 - 11:09]
Thanks for the correction Amir.I ...
Thanks for the correction Amir.I wrongly assumed it was developed at Unity.I updated the article to give lots of credits to Mattias and his great work.AutoLOD is now on my radar for a future post :-
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[Blog - 08/11/2020 - 10:55]
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[Blog - 08/03/2020 - 11:00]
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[Blog - 06/15/2020 - 11:04]
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[Blog - 04/06/2020 - 10:32]
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[Blog - 04/22/2020 - 11:07]