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August 13, 2020
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Ruben Torres Bonet's Blog   Expert Blogs

 

We finally meet.

I am Rubén Torres Bonet, presently working as a Senior Game Programmer at ForceField XR in Amsterdam. Previously, I was a Technical Lead at Exozet Games.

I have worked in games such as: Star Trek Bridge Crew (Oculus Quest), Anne Frank House VRTime Stall, Catan Universe, Diamond DashJelly Splash,  Blackguards, ​Carcassonne,​ Jochen Schweizer VR,​ ConcertVR PS4....

Interests:

  • Gamedev architecture
  • Graphics
  • Hardware and optimization
  • Research

Reach out in Linkedin and my blog.

 

Expert Blogs

Should you choose tight-fit or full-rect for your sprites in Unity? In this post, you will learn the difference between these two mesh types. And when to use each.


Continuing with our Modern C# for Unity Game Development series, today I'm going to show you how to reduce the verbosity of your code with C# Expression-Bodied Members.


How to profile and work on the editor at the same time without affecting your performance results with the Unity Standalone Profiler


Choosing your next shader? Strike the balance between your dream visuals and the performance you take away. Today, I'll give you handy tables so you can see the performance cost of the common unity shaders


How can you profit from using C# 7.0 local functions in your game? Let's find out


Posted by Ruben Torres Bonet on Thu, 02 Jul 2020 10:52:00 EDT in Programming, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR
Today, I will show you around the neat memory map visualization mode that this experimental package brings to your table: How is your memory layout structured? What memory regions does Unity have? How fragmented is your memory?



Ruben Torres Bonet's Comments

Comment In: [Blog - 08/11/2020 - 10:55]

That 's great news, thanks ...

That 's great news, thanks for your comment Brett. I 'll update the article now.

Comment In: [Blog - 08/03/2020 - 11:00]

Hi Joe,I did not encounter ...

Hi Joe,I did not encounter any issues yet with 2019, but please do let me know if you find any.Ruben

Comment In: [Blog - 06/15/2020 - 11:04]

Fixed ...

Fixed

Comment In: [Blog - 04/06/2020 - 10:32]

Yeah Unreal is pretty good ...

Yeah Unreal is pretty good as well, especially as you have the source code

Comment In: [Blog - 04/22/2020 - 11:07]

I appreciate your comment Jason, ...

I appreciate your comment Jason, thanks

Comment In: [Blog - 03/17/2020 - 12:32]

You 're welcome Robin ...

You 're welcome Robin