Robert Fearon's Expert Blogs
On the differences between how people perceive game development and the costs and realities, via a recent article on Double Fine.
I asked Sony and Microsoft how folks would need to approach them if they've never made a console game before. Here there be answers.
Taking a look at the how, where and why of bundling in 2014. Where we're up to and where we've come from over time and why were I bundling today, I'd pause for thought before agreeing.
The future of videogames is not in the hands of the mob that shouts the loudest. A look at the past, present and future of videogames and a theory on why we're maybe where we are right now.
There is no indie bubble, itís just another time where people are making videogames and most fail to make substantial amounts of money but some do. We need more accurate reflections on where we're at.
With registered Sony devs now given access to Gamemaker to make their games with, it's easier than ever for a hobbyist to make their mark. In this post, I take a look at how.
Do you want to write a videogame for a console? Donít know where to start? Donít worry, youíre certainly not alone. In this post I ask Chris Charla of [email protected]
how to approach Microsoft with your work from the point of view of someone with no idea how to.
There was no indie revolution. It was all just people making games.
When drafting out how to get your game under reviewers noses, it's surprising how many people miss the most obvious things to be doing.
Videogames are great and life is short, we're going to make the best of both.
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