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Richard Atlas's Comments

Comment In: [Blog - 07/17/2015 - 02:08]

Those are some good points. ...

Those are some good points. I think the underlying key is in understanding the members of the team, and convincing them that it 's worth doing whatever it is you 're doing. Sometimes I think people need a bit of push to communicate, so I think it can be useful. ...

Comment In: [Blog - 05/26/2015 - 02:35]

Hey Daniel Thanks for the ...

Hey Daniel Thanks for the comment. r n r nFor the bit about local press in the plateau of the KS campaign, there are a couple of things that it does. First of all, there were many backers 32 of dollars pledged who came directly to the page, which means ...

Comment In: [Blog - 03/19/2015 - 01:47]

No problem Need to share ...

No problem Need to share the knowledge

Comment In: [Blog - 02/02/2015 - 02:37]

I think it also depends ...

I think it also depends on what kind of audience your games appeal to. Kitfox and Nine Dots would have a fairly different crowd base I would think, and people looking for the more hardcore experience might expect longer development time and bigger scoped games, while people who like to ...

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