Richard Atlas's Expert Blogs
In this blog post, I talk about some of the things that I think it's important for non-developers to know about our industry. Could be useful for industry folks to discuss as well...
In today's blog, I talk about moving from business to friendship throughout my experiences at GDC and PAX, and why I think it's important.
This blog post will cover how to bring your game from Canada into the US for trade shows (legally) and how to avoid complications about importation, merchandise and other issues.
This blog is an explanation of what goes into porting a game to console, designed for the average person (i.e. non-developer) to be able to understand. Use this to answer your community! Or not. Up to you, really.
In this short blog, I want to talk about how we plan to brainstorm for our next game idea and ask the community what their thoughts are.
This blog post will be about project management, and about our move from a single project, linear-focused development to several projects that require more management and prioritizing in a new way.
In this blog post, I talk about how we try to be responsive to our community whether it's on Twitter, Facebook, Reddit, the Steam forums, etc. I also talk a bit about the voice we use and how we respond :)
In this post, I talk about our take on the morning "stand-up" and how we do what we call an "Inbox meeting". We've found this to be far more useful and helpful to the quasi-Agile management production used at Clever Endeavour Games
We recently received a message describing how our game had a profound effect on someone's life, and I felt I needed to share it with the world / gamedev community. Even a "non-serious" game can change the world! Read on :)
In this post I talk about my experience reaching out to YouTubers and Streamers to play our game. We've managed to reach some of the biggest content creators and haven't paid a cent for it. Here are my ideas.
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