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August 22, 2019
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Ricardo Cuello's Blog

 

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Hi!

I'm Ricardo Cuello (also known as Rest!) Music composer radicated in Buenos Aires, Argentina.

Student of Composition at the Conservatory of Music Alberto Ginastera. Pianist and flutist. 

Professional composer for media, specially videogame sountracks. I handle acoustic and electronic composition. Usually work with the mix of both. As a composer i enjoy achieving immersive and memorable sound experiences, particularly with some retro vibes! Interest in dinamic team workflow where coexist different traditional and digital art forms. Extreme curiosity about sound.

Teacher of Composition (traditional and for media), Harmony and Counterpoint.

Although my main area of work is musical composition, I have worked as a sound designer, foley artist, audio implementer (Fmod, Wwise). With the passing of time, I have also covered other roles such as graphic designer, video editor, even community manager (Geez ...).

Now, spreading information and strategies for composing game music.

 

Spare time dedicated to Parkour and Co-op videogames.

 

Member Blogs

Posted by Ricardo Cuello on Mon, 29 Jul 2019 10:33:00 EDT in Audio
This article is about the elements to consider when planning the composition of music for a video game. Elements that I believe are fundamental when starting to work on a project. All seen from a purely compositional point of view.