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January 22, 2021
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Ramin Shokrizade's Expert Blogs

There seems to be a lot of confusion over what a game economy is, and what a game economist does. To help reduce confusion, Ramin Shokrizade creates some definitions as to what game economics is and isn't.


Ramin identifies the two core consumer needs in IM, and suggests that by meeting those needs directly we can improve product success and consumer health. He also shows us how. Part two of a two part series.



Ramin Shokrizade recently suggested that the technology exists to make our F2P games more consumer friendly. Here he reveals some of the methods he has created and urges developers to consider adopting them as an alternative to existing methods.


It's getting real over at EA with regards to consumer and regulator push back against their business models. Here Ramin Shokrizade uses Star Wars themed analogies to describe how this is a market shock, and how it will affect the entire industry.


Recent Google and Carnegie Mellon University statistical studies have shown us what kinds of teams and employees are most successful, but statistics don't explain "why", which we need to build the teams they describe. For this we can look to neuroscience.


The ESRB recently declared that "elements of chance" in today's games are not gambling. No regulation is required and parents don't need to know about it. Here Ramin Shokrizade explains what an "element of chance" really means.


A recent Guardian article suggests that industry, at a strategic level, is warming to the idea of utilizing non-neurotypical workers. Intolerance is still the norm in the workplace, with improved understanding key to success and harmony.