Rahul Sehgal is a game designer and the founder of Roach Interactive Pvt.Ltd.
A graduate of VFS (Vancouver Film School)’s Game Design program, Rahul has performed the roles of QA Intern, Level Designer, Game Designer, Producer and Creative Director.
He interned at Piranha Games in Vancouver before relocating to Hyderabad to take up a Game Designer’s position in Gameloft in 2010. He left Gameloft in 2011 to establish Roach Interactive.
Rahul is also involved in education for Interactive Media since 2010, mentoring and instructing B.Tech, B.FA and diploma students in Concept creation, Design, Project management and Marketing.
He used to live on a Boat. True story.
From the trenches of Indie game development, an analysis of why I do what I do.
How we may have just saved our game from possible oblivion by launching on PC instead of mobile
Our experience of deep-rooted gender bias in the game industry, realized by casting a female protagonist in an Adventure game.
Our motivation behind; and journey of, creating an action game with a female protagonist and without violence, working mindfully and what the project means to us.
A path finding introduction for individuals looking to break into the game industry, or just make games on their own.
Thoughts on the emotional aspect of being a Game maker-how we view ourselves, how the world sees us and how it affects us.
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[Blog - 03/29/2016 - 08:39]
Hey Johan, r n r ...
Hey Johan, r n r nThank for reading and commenting. That 's very well put the game should be the main focus. It turns out that our understanding of the appropriate platform was wrong, and we have hopefully corrected that
[Blog - 03/17/2016 - 08:12]
Nicholas, thank you for the ...
Nicholas, thank you for the very well written article detailing your experience. I 'd say that considering this was your first game, you hit it out of the park. r n r nCreating a full, complete game, finding a publisher, making promotional material and releasing it is a massively difficult ...
[Blog - 02/17/2016 - 02:08]
Max, r n r nThank ...
Max, r n r nThank you for reading and sharing your thoughts. Yes, I agree that it 's ideal to allow players to choose characters, but our goal was different altogether it was to allow players to discover that it really doesn 't hurt to play as a little girl.
[Blog - 02/04/2016 - 01:29]
It 's pretty terrifying to ...
It 's pretty terrifying to market a mobile game these days. We 've spent a year and a half creating Bird of Light, and now that it 's time to get the game out there we are realizing the magnitude of the discoverability problem. What makes it harder is that ...