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September 23, 2020
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rahul sehgal's Blog

 

Rahul Sehgal is a game designer and game-making instructor.

He is the founder of UpYourGame, a game development education and mentoring platform.

A graduate of VFS (Vancouver Film School)’s Game Design program, Rahul has performed the roles of QA Intern, Level Designer, Game Designer, Producer and Creative Director.

He interned at Piranha Games in Vancouver before relocating to Hyderabad to take up a Game Designer’s position in Gameloft in 2010. He left Gameloft in 2011 to establish Roach Interactive.

He used to live on a Boat. True story.

 

Member Blogs

Posted by rahul sehgal on Tue, 08 Sep 2020 11:21:00 EDT in Business/Marketing, Design, Programming, Production, Indie
Just can't seem to find enough time to work on your Game Project, because Life? I have three jobs, a wife and four kids and a dog, I'm doing 2 courses of study and I still work 12-15 hours on my side project. In this post, I will tell you how!


Posted by rahul sehgal on Thu, 06 Aug 2020 11:56:00 EDT in Art, Console/PC, Smartphone/Tablet
Getting the Art of your game right is a big part of making a successful game, but it takes some doing. In this post, I reveal five hard-earned lessons I have learned from managing art teams over a period of a decade.


Posted by rahul sehgal on Wed, 01 Jul 2020 10:48:00 EDT in Business/Marketing, Design, Programming, Production, Art
Having a sound career strategy is essential for video game-makers to be able to do meaningful work as well as earn a decent living. In this article I chart out the broad contours of the actions one should take to prepare for the future


Posted by rahul sehgal on Fri, 14 Oct 2016 09:29:00 EDT in Design, Production, Console/PC, Indie
From the trenches of Indie game development, an analysis of why I do what I do.


How we may have just saved our game from possible oblivion by launching on PC instead of mobile


Posted by rahul sehgal on Wed, 17 Feb 2016 02:08:00 EST in Business/Marketing, Design, Art, Serious, Indie, Smartphone/Tablet
Our experience of deep-rooted gender bias in the game industry, realized by casting a female protagonist in an Adventure game.



rahul sehgal's Comments

Comment In: [Blog - 06/04/2019 - 10:32]

Great article Chirag, I learnt ...

Great article Chirag, I learnt a lot Keep them coming :

Comment In: [Blog - 10/14/2016 - 09:29]

Thank you, I hope it ...

Thank you, I hope it helps

Comment In: [Blog - 03/29/2016 - 08:39]

Hey Johan, r n r ...

Hey Johan, r n r nThank for reading and commenting. That 's very well put the game should be the main focus. It turns out that our understanding of the appropriate platform was wrong, and we have hopefully corrected that

Comment In: [Blog - 03/17/2016 - 08:12]

Nicholas, thank you for the ...

Nicholas, thank you for the very well written article detailing your experience. I 'd say that considering this was your first game, you hit it out of the park. r n r nCreating a full, complete game, finding a publisher, making promotional material and releasing it is a massively difficult ...

Comment In: [Blog - 02/17/2016 - 02:08]

Max, r n r nThank ...

Max, r n r nThank you for reading and sharing your thoughts. Yes, I agree that it 's ideal to allow players to choose characters, but our goal was different altogether it was to allow players to discover that it really doesn 't hurt to play as a little girl.

Comment In: [Blog - 02/04/2016 - 01:29]

It 's pretty terrifying to ...

It 's pretty terrifying to market a mobile game these days. We 've spent a year and a half creating Bird of Light, and now that it 's time to get the game out there we are realizing the magnitude of the discoverability problem. What makes it harder is that ...