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June 18, 2019
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Radu Muresan's Blog

 

Independent game dev currently working on Semispheres, a meditative parallel puzzle game, out Feb 14th on PS4 and PC: http://semispheresgame.com

Moderately active on twitter at https://twitter.com/VividHelix.

 

Member Blogs

Posted by Radu Muresan on Mon, 13 Feb 2017 10:06:00 EST in Programming, Art, Console/PC, Indie
This shader breakdown will explain step-by-step how to transform a static image into an animated, hand-drawn sketch.


Posted by Radu Muresan on Wed, 12 Aug 2015 01:04:00 EDT in Programming, Art, Console/PC, Indie
Step by step walk through the process of creating a simple 2D portal shader.


Posted by Radu Muresan on Tue, 04 Aug 2015 05:37:00 EDT in Programming, Art
Step by step walk through the process of converting a static/flat art style to a more "alive" by modifying only a few lines of shader code.



Radu Muresan's Comments

Comment In: [News - 02/13/2017 - 05:00]

Great write-up Moritz As a ...

Great write-up Moritz As a stealth-game enthusiast, I 'd love to see more of these kind of articles, it 's really hard to find anything on making good stealth games.

Comment In: [Blog - 10/01/2015 - 01:22]

This is probably the most ...

This is probably the most educational post-mortem I 've read in a long while. Well done And good luck with the game, looking forward to playing it

Comment In: [Blog - 09/15/2015 - 02:41]

Thanks for the writeup r ...

Thanks for the writeup r n r nI can definitely say your marketing worked, can 't remember how I 've heard of the game first but then it kept popping up in different places. This and Infinifactory are two titles I 'm afraid to buy since I still want to ...

Comment In: [News - 09/15/2015 - 11:07]

Thanks for sharing this ...

Thanks for sharing this

Comment In: [News - 03/20/2014 - 01:20]

Great read. Incredible that you ...

Great read. Incredible that you sat on this since GDC...are embargoes that long

Comment In: [Blog - 08/06/2015 - 12:43]

Your ending paragraph is brilliant. ...

Your ending paragraph is brilliant. I still find it hard to be disciplined enough not to hope for success and be ok with making the best game I can make.