My name is Piotr and I am a Community Manager at EXOR Studios, coffee lover, action games enthusiast and card games fanatic. I also like music and audio work.
Posted by
Piotr Bomak
on Mon, 30 Nov 2020 12:55:00 EST
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Implementing raytraced shadows in a game with an isometric point of view required us to find solutions to a lot of very specific problems. This article describes the process we went through and what we gained from implementing raytracing.
Posted by
Piotr Bomak
on Thu, 10 Sep 2020 10:40:00 EDT
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This article explains our approach to procedural map generation - one of the pillars of The Riftbreaker project. It offers a step-by-step description of the entire process and explains our workflow for level design.
Posted by
Piotr Bomak
on Thu, 25 Jun 2020 10:49:00 EDT
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In this article we discuss our experiences with enabling custon RGB highlishts in our games, X-Morph: Defense and The Riftbreaker, as well as the design decisions that we made after our first attempts at using them.
Posted by
Piotr Bomak
on Fri, 10 Apr 2020 11:20:00 EDT
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In the article we describe the process of developing the AI system for our upcoming game, The Riftbreaker. Working with your own tech can lead to some unexpected twists and turns!
Posted by
Piotr Bomak
on Tue, 30 Jul 2019 10:25:00 EDT
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The Riftbreaker is the latest project from EXOR Studios. Running on their own engine, The Schmetterling 2.0, it features multiple systems to make the game look and feel realistic and immersive. In this article, we take a look at the vegetation system.
Posted by
Piotr Bomak
on Mon, 17 Dec 2018 11:09:00 EST
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The development of X-Morph: Defense took over 5 years. It seems like a very long time, but it was not enough to implement some of the crazier ideas that we came up with. We would like to share the story of a boss battle that fell victim to its own scope.
Comment In:
[Blog - 11/30/2018 - 09:59]
Hi Mike My choice to ...
Hi Mike My choice to not include a lot of detail here is entirely deliberate. I didn 't want the post to be too long of a read. However, I am open to answering all questions in detail down here in the comments.