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November 13, 2019
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Pietro Polsinelli's Blog

 

Pietro Polsinelli is a developer with 25 years of experience in modeling and application development for corporations and institutions. As a game designer and developer he works mainly in applied games in the fields of health, social impact, education for the European Union, universities and research centers.
Full bio: http://designagame.eu/pietro.polsinelli
Curates a blog on game design: http://designagame.eu

 

Member Blogs

Posted by Pietro Polsinelli on Wed, 30 Oct 2019 10:43:00 EDT in Design, Console/PC, Indie
Sports in videogames are represented either through simulators or as management games. We explore an alternative "anthropological" path using narrative and strategy to represent football's universe and its paradoxical epic.


Posted by Pietro Polsinelli on Tue, 08 Jan 2019 10:01:00 EST in Design
We present some concepts with which one can enrich the available toolset when writing and designing in-game dialogues, mostly inspired by comic design. In a linked video we also show the toolset in use.


Posted by Pietro Polsinelli on Wed, 29 Aug 2018 09:59:00 EDT in Design, Programming
Here are slides and a video from a live broadcast where I presented ways to do game design in Unity, providing context, sample code and references. I try to show how integrating coding and game design may lead to good quality game projects


Posted by Pietro Polsinelli on Tue, 21 Nov 2017 10:42:00 EST in Design, Serious
How I created a board game on the theme of platform cooperativism and its difficulties, as outlined by Trebor Scholz (so an "edu" board game).


Here is a curated set of good sources and tools on the theme of writing for games with narrative. A lot came out recently, in particular oriented towards tools and practices.


Posted by Pietro Polsinelli on Tue, 30 May 2017 09:19:00 EDT in Design, Programming, Art, Console/PC, Serious, Indie, Smartphone/Tablet
In this post we discuss two themes: how to facilitate writing for games and how to design a dialogue user interface for games. We present examples from outside and inside videogames and some experiments we've curated.



Pietro Polsinelli's Comments

Comment In: [Blog - 03/14/2018 - 10:24]

Great post, thanks ...

Great post, thanks

Comment In: [Blog - 12/14/2017 - 09:57]

I did a board game ...

I did a board game on cooperativism and its struggle wrt other models: Creating A Board Game On Platform Cooperativism r n r nhttps://www.gamasutra.com/blogs/PietroPolsinelli/20171121/309819/Creating A Board Game On Platform Cooperativism.php r n r n:-

Comment In: [Blog - 08/31/2017 - 10:45]

This post is clearly written ...

This post is clearly written with remarkable background knowledge and experience. Considering that its subject are games, to me it is like a part one , because of its focus on relative realism and games built with actual 3D modelling intention. A part two even more interesting for me would ...

Comment In: [Blog - 07/31/2017 - 10:18]

Thank you. Really nice overview. ...

Thank you. Really nice overview.

Comment In: [Blog - 06/07/2017 - 09:24]

I 'd add to this ...

I 'd add to this list: Procedural Narrative Generation http://gdcvault.com/play/1024143/Procedural-Narrative, in particular the second part.

Comment In: [Blog - 06/01/2017 - 03:38]

Nice, useful post, I will ...

Nice, useful post, I will now also create a planning flow document for my game.