Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 22, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Peter Qumsieh's Blog


I am a Multiplayer Designer at Relic Entertainment, a AAA studio focused on creating immersive RTS games that innovate and redefine traditional core standards.

I have been a professional game developer for 3 years, with another 12 years of experience developing mods on a number of different titles including CounterstrikeNeverwinter Nights, and Company of Heroes. I have had the honor of working with some amazing people throughout the course of my career, doing my best to share and gather knowledge in my on-going journey to improve myself as a person, as a designer, and as a colleague.


Member Blogs

Posted by Peter Qumsieh on Tue, 14 Apr 2015 01:49:00 EDT in Design, Console/PC
This article covers three balance design concepts. The application of these concepts is geared towards improving a game's decision quality and variety.

Posted by Peter Qumsieh on Thu, 15 Jan 2015 04:59:00 EST in Design
This article explores our internal process development at Relic Entertainment over the last three years as it relates to balance. It concludes by offering a design technique geared towards improving efficiency and product quality.

Peter Qumsieh's Comments

Comment In: [Blog - 01/15/2015 - 04:59]

Those adjustments are done through ...

Those adjustments are done through play test and iterations based on intuition and intent. In Company of Heroes, we want the player to be highly rewarded if they are able to close in with SMGs. In fact, this reward should be greater than the reward given to the player using ...

Comment In: [News - 12/19/2012 - 04:54]

It seems to be a ...

It seems to be a fairly good move on their part. Chapter 11 allows them to get rid of the bad and keep the good. It 's an effective way to restructure a company and have control over its obligations. THQ is an old company, I 'm sure it 's ...

Comment In: [News - 03/19/2012 - 12:37]

Josh you have to appreciate ...

Josh you have to appreciate their target market isn 't casual players. They have developed a game aimed towards core players. Although using premium items gives you a significant advantage it doesn 't guarantee a win. r n r nI wouldn 't be so quick to dismis the numbers. If ...