Pedro Furtado's Blog
Indie developer in Brazil.
Have released multiple games for Android and Iphone, recently released Daily Espada for Windows, Linux and MacOS. Is now developing Jobchanger Brigade!
Likes boss battles and is struggling to become a great developer and represent his country!
My first incremental game, the good, the bad, the whys, the lessons. Maybe you should make one too.
One Brazilian developer in BitSummit, a Japanese indie game event. How many goof ups can you do in a single event?
Examples of Pidroh and Japanese companies drawing from their own culture and why you should consider to do the same
On this post we discuss how interaction with playtesters through Skype, by using both voice and screen sharing, has helped in getting more clear feedback from testers.
Given the difficulty many people have with starting up networking for their games, I've made available the reasoning behind many decisions of networking programming in my game, alongside resources I found useful.
Pedro Furtado's Comments
[Blog - 05/07/2018 - 11:08]
[Feature - 03/19/2008 - 05:20]
Why don 't you create ...
Why don 't you create your own list, then r n r nThe written content here isn 't top notch, but there is some meaning here as some games are quite interesting originality-wise / mechanic combination-wise stuff like the first VP or P3 . If you know that much about ...
[Blog - 03/09/2015 - 07:00]
I love your parallel between ...
I love your parallel between technology and mythology, it 's definitely one of my favorite types of stories. I love the atmosphere in a game like .Hack but not the gameplay where you 're inside of a MMORPG but things feel mystic and mysterious. I think it 's that interesting ...
[Blog - 09/22/2014 - 11:57]
Yes, I actually had a ...
Yes, I actually had a discussion about that recently. I think the lib also allows me to work in a single thread by using some special functions, since I think it appears to use non-blocking sockets. Mistake on my part