Patric Fallon's Blog
Moebial Studios is a tiny international game collective currently working on its first title, a quiet survival adventure in a hand-drawn alien ocean called Aquamarine.
NOTE: Blog entries awaiting initial Gamasutra approval.
As the Kickstarter for my sci-fi survival adventure Aquamarine teeters on the brink of success, I look back at how I got to this point and how my past failures made it all possible.
Probably my favorite part of developing my hand-drawn survival adventure Aquamarine is designing a new creature for its underwater alien ecosystem. Here's an in-depth look at the process of creating one of our game's most recent additions.
After my roguelike-inspired sci-fi adventure failed its first Kickstarter in 2018, I had to regroup and figure out the game's future. By looking to its past and approaching the design with fresh eyes, I could finally see the path it was meant to follow.
Six months ago, my tiny indie studio failed our first attempt at crowdfunding a game. Without the inspiration that came from entering game jams, we may have never tried again.
When crowdfunding a game, there's practically a formula for success. But few first-time creators can follow the formula with limited time, money, and energy. Should aspiring game devs who deviate from those guidelines not bother trying to run a campaign?
Aquamarine, my upcoming point-and-click exploration game, began as something completely unlike what it is today. Without my 17-month process of experimentation and change, I would have never found the right structure to build around the game's core ideas.
Patric Fallon's Comments
[Blog - 04/16/2019 - 10:40]
Really appreciate that, thank you. ...
Really appreciate that, thank you. I like to think of it all as valuable growing experiences, and failure is definitely the quickest way to learn those hard lessons.